ZKVN - Visual Novel Engine for ZDoom

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Re: ZKVN - Visual Novel Engine for ZDoom

Postby Ozymandias81 » Mon Jan 26, 2015 3:57 am

Hi ZombieKiller, I was very interested to try this ZKVN in order to see what's new from USDF et similae, because in the future I'm just planning to do an Ultima Underworld TC for Hexen using dialogues, bartering & RPG systems and I'm searching some more versatile programs for dialogues implementation.

BTW I must advice you that when I download the gdcc from the link, once when the file is downloaded I get this message:

Spoiler:


Now it's time to see ZKVN!
Last edited by Ozymandias81 on Sun Apr 19, 2015 3:31 am, edited 1 time in total.
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby The Zombie Killer » Mon Jan 26, 2015 4:44 am

Ah, I guess that's because it has exe files in there. I can't really think of how I'd fix that though, I guess I could compress it in a format other than zip, like rar. That would only work if Chrome doesn't search through those files though.
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby Nash » Mon Jan 26, 2015 6:52 am

Why are you including the GDCC stuff inside the ZIP? Can't you just instruct users who wish to compile it to download GDCC by themselves?
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby DavidPH » Mon Jan 26, 2015 10:37 am

I am always excited to see projects using GDCC getting mentioned, since I get to pretend to be relevant to the creation of such projects. :P

As far as distributing GDCC, just providing a link to the builds is possible, but I am uncertain of the etiquette in these matters.
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby The Zombie Killer » Mon Jan 26, 2015 5:13 pm

Nash wrote:Why are you including the GDCC stuff inside the ZIP? Can't you just instruct users who wish to compile it to download GDCC by themselves?

Yeah, I plan to do that for the next release, in order to trim down on filesize and to make sure people don't use outdated builds of GDCC.
The reason I included it in the first place was simply for user convenience.

DavidPH wrote:since I get to pretend to be relevant to the creation of such projects. :P

Well, you DID help me out with pretty much every problem I had with the project, so it's safe to say you were pretty relevant regardless :wink:
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby Lishy » Wed Feb 04, 2015 11:31 pm

Woah... I know I joked about this not too long ago, but it's really a coincidence seeing this become a thing.

I'm actually a VN dev working on my own visualn ovel, When the Bells Toll, but it's being coded in Ren'Py.

Still, it's sweet to see this.
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby The Zombie Killer » Mon Feb 09, 2015 5:12 am

ZKVN is now on GitHub!

If you wish to get early access to version 1.2, feel free to follow the guide at the bottom of the page to compile the source code.
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby The Zombie Killer » Sun Apr 19, 2015 2:35 am

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Re: ZKVN - Visual Novel Engine for ZDoom

Postby Ozymandias81 » Sun Apr 19, 2015 3:39 am

Just a bump: starred and watching your ZKVN inside GitHUB. Maybe I'll need it for future projects of mine, now it's time to try out your interesting engine.
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby Big C » Sun Apr 19, 2015 3:43 am

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Re: ZKVN - Visual Novel Engine for ZDoom

Postby The Zombie Killer » Sun Apr 19, 2015 3:46 am

Big C wrote:


Any idea how a multiplayer visual novel would work? :P

Take a look at HDoom :p

Ozymandias81 wrote:Just a bump: starred and watching your ZKVN inside GitHUB. Maybe I'll need it for future projects of mine, now it's time to try out your interesting engine.

I'm really interested in anything people make with ZKVN, send me a PM if you ever make something, I'd love to check it out
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby Ozymandias81 » Sun Apr 19, 2015 3:59 am

I'm really interested in anything people make with ZKVN, send me a PM if you ever make something, I'd love to check it out

ATM I'm not doing anything, just planning some stuff I'll need to do Ultima Underworld TC for Hexen. But I fear I'll need more than simpler ZSDF dialogues for ambitious projects like this. :-)
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Re: ZKVN - Visual Novel Engine for ZDoom

Postby Xeotroid » Sat May 09, 2015 4:48 am

Spoiler:

EDIT: Nevemind, I'm stupid, I was using the oldest version of GDCC, not the latest. :lol:
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