Rav's Crazy Resources

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
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Rav's Crazy Resources

Post by ravage »

I felt I should actually post some of the sprites, textures, and various crap for a change. So, here you go!
Edit: After a long time I've decided to post more stuff!


RfHelltx.wad: My ongoing doom-style texture pack.
https://www.dropbox.com/s/bsal00537kuyt ... x.wad?dl=1


Machinegun. credits to id software.

Daul barreled plasma gun. Based on the MG-4000 by Sgt. Shivers and the barrels are from Justin Fisher's Aliens TC

A can of Salt.

Various Dark deco torches. Credits to id software and Accolade for Eradicator

Robo Tank. Parts from Duke3d


Various sprites and textures ripped/remade from the D!Zone boxart

Old sprites made from Rise of the Triad weapons

Throwing Glaive. Based on the glaive from Shadowcaster, and Blood hands

Wrath Elemental. From scratch.

Flamethrower. Based on sprites released by john romero.

Alternate SSG (Thanks to Romero's doom sprite birthday spam!)

Weapon touchups. Quake IV railgun and machinegun with different colors and some shading fixes. Also a bullpup machinegun edited from and SMG by Uboa and Midoriman.

An attempt at making a shotgun melee attack. Perspective is really weird.

Streamlined doom rocket. I quite like it actually.

Re-tooled plasma weapon. Original from Obituary TC. Angled frame from scratch.

Alternate torches

Double Barreled tech shotgun. Original sprites from Eriance

Centered Blood shotgun. [Updated to include single barrel shotgun too]

Mega Shotgun. Made from one of the weapons from Dark Forces

Extended iron crossbow sprites (new reloading frames). I wish I could remember who made the original version of this. If anybody knows, please tell me so I can properly credit them!

Some dumb rocket launcher. part of this is from necrodome.


Browngreen/GStone variants and new gargoyle faces.

128x128 tiling SP_FACE

SP_FACE variants of other textures. I was mostly just fuck around when I made these.


Teeth. Maybe useful for crushers?

A metrick fuckton of hellish textures (and a few tech) good to a new home!
Last edited by ravage on Fri Apr 19, 2019 3:26 pm, edited 5 times in total.
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Re: Rav's Crazy Resources

Post by NeuralStunner »

I like that rocket edit a lot. I wonder if you'd be able to add in-between angles, for a nice smoothly rotating missile?

Nice textures, too!
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Re: Rav's Crazy Resources

Post by zrrion the insect »

There is a lot of really cool stuff here.
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Re: Rav's Crazy Resources

Post by Gifty »

zrrion the insect wrote:There is a lot of really cool stuff here.
What he said, x1000
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Re: Rav's Crazy Resources

Post by Sgt. Shivers »

I'm loving the huge variety you got here! Nice work, especially on those tileable versions of the textures.
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Re: Rav's Crazy Resources

Post by Slax »

Dat centered Blood shotgun. Yumyum!
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Re: Rav's Crazy Resources

Post by IMX »

Thanks for sharing these!
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Re: Rav's Crazy Resources

Post by ravage »

Added a LOT more stuff that I've just been neglecting.
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Re: Rav's Crazy Resources

Post by Deon »

I know it's necro, but I hope it inspires you to do something else in the future.
The texture pack is just AMAZING for those who want to do vanilla-style maps with darker style. The super animated walls look a bit out of place in terms of visual complexity, but they fit in the actual map amazingly well.

I am curious what was the thought process behind adding Xukage. Did you just want an alternative colored nukage, or is there a specific theme behind this?

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