[ON HOLD] Bumi: Real-Time Day/Night & Weather

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Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

Ok, it's now works. Unfortunately, some of my sectors have tag above 1000.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

There are 2 things you can do here:

1) Re-tag them to be below 1000.

- OR -

2) Open zdata.acs, edit line 101: TAG_OUTSIDESECTOR_END. Currently that is 1000. Expand it to what your maximum range is. Do NOT cross 20000. You must recompile Bumi for this to work.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

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Several examples of how Bumi can be used as a level design toolkit to drastically alter the tone and mood of your maps. The tint and fade colours are all customizable to suit your level's mood. Map designed by Real AtroNx.
Last edited by Nash on Sun Jan 24, 2016 1:51 pm, edited 1 time in total.
GENTEK
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by GENTEK »

Hey! Nash I dont know why but nothing is compiled... This is what I do...
1: Download BUMI lol
2: Modified the Compile.bat to...
Spoiler:
3: Where I could find the good version of GDCC ???
4: What I need to do after ?
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Gentek: Get the latest (most recent) package of GDCC from here: https://www.dropbox.com/sh/e4msp35vxp61 ... oElWa?dl=0 and then extract the entire contents of this package into the /gdcc/ folder inside Bumi
GENTEK
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by GENTEK »

Nash wrote:Gentek: Get the latest (most recent) package of GDCC from here: https://www.dropbox.com/sh/e4msp35vxp61 ... oElWa?dl=0 and then extract the entire contents of this package into the /gdcc/ folder inside Bumi
:oops: I need glasses lol Thanks Now I have Bumi.o but when I use Make_PK3.bat I have nothing... I have 7zip on my computer
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

GENTEK
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by GENTEK »

I really need glasses lol Thank you for your time Nash and your nice work!
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NantoCodd
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by NantoCodd »

Where I can use the cheat? Does it can be done as console command?
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

In the console, type:

pukename cheat_xxxx yy

x = command
y = parameters

Refer to cheats.acs for all possible commands and parameters
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NantoCodd
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by NantoCodd »

Thank you! Having a blast converting some maps I downloaded with Bumi! Too bad the conversion to UDMF break some doors, need to find more single map without doors. BTW Arcadia not so scary with sky lol
Last edited by NantoCodd on Mon Jan 25, 2016 1:14 am, edited 1 time in total.
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The Zombie Killer
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by The Zombie Killer »

Note you might wanna add +FORCEYBILLBOARD to the rain drops, so that users with gl_billboard_mode set to 1 won't have weird-looking raindrops when looking up
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Why does such a setting even exists :O Fixed
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NantoCodd
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by NantoCodd »

I found a useful tool for those who want to integrate maps with Boom or vanilla format with Bumi forum.zdoom.org/viewtopic.php?f=3&t=34889This tools will automatically convert your maps to ZDoom UDMF format without breaking the linedefs.
Last edited by NantoCodd on Mon Jan 25, 2016 7:10 pm, edited 3 times in total.
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RikohZX
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by RikohZX »

Nash wrote:Image

Several examples of how Bumi can be used as a level design toolkit to drastically alter the tone and mood of your maps. The tint and fade colours are all customizable to suit your level's mood. Map designed by Real AtroNx.
Impressive, this looks like a scene straight out of the original Silent Hill.
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