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Re: [Textures] Animated monitors & switches

PostPosted: Thu Nov 06, 2014 10:42 pm
by X-DOOM
Reactor wrote:The work is done. X-DOOM wanted me to create 10 animated monitors which involve or are about Doom/Doom 2 monsters. It was not easy, as I had no clear monster animations, but eventually I managed to put together decent monitors with various Doom monsters. Here is the archive:

https://dl.dropboxusercontent.com/u/123 ... nitorz.zip



HOLY MACARONI !!!!!!!!
WOW this is exactly what i wanted and i didn't expected you could make these that so much perfect. OMG.
This was a hell of a good job. Nicely done. :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Thanks

Re: [Textures] Animated monitors & switches

PostPosted: Fri Nov 07, 2014 4:30 am
by Enjay
Reactor wrote:Yes, the monitor frame, too. The first one is actually was a microwave oven... :D

He he. Cunning. :D

Re: [Textures] Animated monitors & switches

PostPosted: Fri Nov 07, 2014 11:24 am
by Reactor
I'm glad I could help :) I will upload the radars & rest of them animated switches shortly :)

Re: [Textures] Animated monitors & switches

PostPosted: Tue Feb 14, 2017 1:48 pm
by Reactor
UPDATE: Archive moved to Google Drive, added new computer/monitor animations, the total number of frames are now above 1800 alltogether.
Animated switches archive is not yet updated, 5 more switches need to be created to complete the archive.

Re: [Textures] Animated monitors & switches

PostPosted: Tue May 23, 2017 8:52 pm
by Reactor
I'm almost done with all animated switches, so expect an update soon. Here are some previews for ya. 85% of them will be electronic and computer-themed switches, I guess gothic and medieval-themed switches will be 3D-lever models, if possible. More information is required. Also, some of the switches were not meant to be deactivated - I shall include a TXT in the archive, which'll designate, which switches have two or more states, and which switches have active state only, and cannot be deactivated (storywise, these will be switches for machines whose activation is a primary objective, deactivating them would mess up the level). I have sound effects for them as well, tho I don't know if I should submit them along with the graphics. You decide it! Also I have no coding for either of the switches, so you shall need a competent coder for the small activation delays and other programming stuff.

Image

Image

Image

Re: [Textures] Animated monitors & switches

PostPosted: Sat May 27, 2017 11:07 am
by Dynamo
Nice! Looking forward to the rest.

Re: [Textures] Animated monitors & switches

PostPosted: Sat Jun 10, 2017 8:34 pm
by Reactor
UPDATE: Animated switch archive has been uploaded, first post is updated. Phew! Dag-nabbit, it was some work...