[Weapons] Little known FPS weapons

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wildweasel
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Re: [Weapons] Little known FPS weapons

Post by wildweasel »

Reactor wrote:Animated ammunition variations. Can someone recommend me a GIF animation software which displays glow and transparency just right? This looks crap.
GIF doesn't support alpha translucency, only pixels that are There or Not There. Sadly, there's not a widely adopted web image format that supports both alpha and animation. (There's APNG, but that's only natively supported by Firefox and requires an extension to work in anything else.)
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phantombeta
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Re: [Weapons] Little known FPS weapons

Post by phantombeta »

wildweasel wrote:(There's APNG, but that's only natively supported by Firefox and requires an extension to work in anything else.)
Chrome supports APNG natively. (And other major browsers like Safari and Opera do too)
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Re: [Weapons] Little known FPS weapons

Post by wildweasel »

Ah, well, I did recall having to install an extension before, but it seems APNG support finally became a part of Chrome last year. (Sure took them a while...)
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Reactor
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Re: [Weapons] Little known FPS weapons

Post by Reactor »

Ahh, I see. I guess then I'll have to manually slap black background then.
[sigh] Hopefully the previews will look better that way. Well, thanks anyway.
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Reactor
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Re: [Weapons] Little known FPS weapons

Post by Reactor »

Dear SHEY ACEITUNO!

I have received your request. However, whenever I try to share the Backstab wit' you, Google Drive says "Sorry, but the administrators of woodlandschools do not permit to share items with users" or something. If you still need the package, gimme a PM or somethin', and I'll wire it over via e-mail.
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Madsora22
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Re: [Weapons] Little known FPS weapons

Post by Madsora22 »

Oh man...those sprite models look real good and smooth! Might try them out if i ever get into trying to make some 3D weapons!
ObsidianPlague
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Re: [Weapons] Little known FPS weapons

Post by ObsidianPlague »

You might wanna fix the links on the zip archives, for some reason they're all privatized
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Reactor
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Re: [Weapons] Little known FPS weapons

Post by Reactor »

Ye, I noticed that. Damn Google Drive keeps messin' wit' me.
All right, gimme a few days and I fix'em up. I'll have to upload new stuff soon anyways.
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Re: [Weapons] Little known FPS weapons

Post by Kizoky »

How did you green screen some of Sniper: Path of Vengeance (in Hungary called Mesterlövész)'s anims?
I have been trying to do that for a very long time since unfortunately I can't extract models + anims from the game
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Reactor
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Re: [Weapons] Little known FPS weapons

Post by Reactor »

I didn't :) What you see is 100% hard rip. So everything was done by hand. Paint.NET helped me removing the shitcrap from each image, but in many cases, I had to draw lines in MSPaint, because the magic wand kept takin' out half of the weapon, and using bright lines was easier than tryin' to figure out the exact tolerance value.
You can try your luck with a LithTech Model Viewer (if there's any), but don't have high hopes.
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Re: [Weapons] Little known FPS weapons

Post by Kizoky »

Reactor wrote:I didn't :) What you see is 100% hard rip. So everything was done by hand. Paint.NET helped me removing the shitcrap from each image, but in many cases, I had to draw lines in MSPaint, because the magic wand kept takin' out half of the weapon, and using bright lines was easier than tryin' to figure out the exact tolerance value.
You can try your luck with a LithTech Model Viewer (if there's any), but don't have high hopes.
You are a madman hahaha
Nah, unfortunately that Model Viewer doesn't support animations, I would have started doing a remake in GZDoom already..
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Reactor
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Re: [Weapons] Little known FPS weapons

Post by Reactor »

Very well - all links have been updated. You should be able to download without problems now.
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