[Request] "Redesigned" Cyberdemon and Mastermind
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
Scrap the legs and you've got a brain tank. Which is AWESOME!
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
I've done the CyberDemon. Please go to Page 3, the final comment.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
hey, thanks for your cooperation! so, are you going with this size of that sprite then?
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
No, I said the bottom of the helmet. You have already fixed the problem anyway.Immortal Destroyer wrote:Do you mean the brown pixels between his horns?
The (ammo?) belts connected to the arm cannons I feel work better in Captain J's edit. It seems weird to have them attached to his arms not facing each other.
The only way they could be useful is if he had artillery cannons or something, and used the legs to stabilize itself when firing; if it tried to walk while using the treads, it would either slow itself down, or simply be unable to move forward whenever it's feet were on the ground. The Mastermind is really heavy.Immortal Destroyer wrote:I know that his new legs seem to work weirdly, but it's like future technology.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
Yholl,Yholl wrote:
The (ammo?) belts connected to the arm cannons I feel work better in Captain J's edit. It seems weird to have them attached to his arms not facing each other.
If you look carefully to my CyberDemon, you can see that i use Captain J's belts. I really like how he edited my Cyber-Creature in his belts (It was hard for me

You are welcome!Captain J wrote:hey, thanks for your cooperation! so, are you going with this size of that sprite then?

This is not my job, if Wildweasel put it in WW-DoomNukem then he will re-size the Image. Thanks a lot for your edit!
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
Upgrade yo' Mastermind kit, featured in this month's issue of Cyborg Inquiry.
The lil' howitzer probably spews out a ton of smoke (and sound!) when fired. You know, for additional coolitude.
Spoiler: It's a big'nComplete with shock dampening (because that thing packs a damn punch!), snazzy new-age anti-death plating and über cool electronic bits and wires to make you feel happy over your incoming demise.
The lil' howitzer probably spews out a ton of smoke (and sound!) when fired. You know, for additional coolitude.
Last edited by Slax on Mon Dec 30, 2013 3:51 am, edited 1 time in total.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
Dude, that Spider Mastermind Kicks ass. I will update my Spider Mastermind with much more weaponry.Slax wrote:Upgrade yo' Mastermind kit, featured in this month's issue of Cyborg Inquiry.Spoiler: It's a big'n
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
i hope you can find more lot's of mechanic variants, specially you can find those more from Diodeus' game ripping thread; http://forum.zdoom.org/viewtopic.php?f= ... 44#p713561
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
Captain J's belts both face inwards towards the torso of the Cyberdemon in a symmetrical fashion. Yours both extend out the right side of the cannons asymmetrically. As an analogy, it feels like he's got two left hands.Immortal Destroyer wrote:If you look carefully to my CyberDemon, you can see that i use Captain J's belts.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind


Critique isn't one of my strong points but I'll give it a shot.
I'd go for A at this point simply because it has cleaner helmet details. B's does however have visible back tanks, which I like. Big n' beefy is probably the way to go here.
Now, the armor highlights and shadows could do with some balancing and perhaps some color too. Might be a good idea to give the pads some light battle damage (scratches and such) and texture as well.
Quick fishnet overlay mockup:

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Re: [Request] "Redesigned" Cyberdemon and Mastermind
now that's the true armour design for fantasy-demon themed warlord, also symbols such as a pentagam or skulls on chest or shoulders, maybe?
EDIT: yes yes, i fixed it.
EDIT: yes yes, i fixed it.
Last edited by Captain J on Mon Dec 30, 2013 8:54 am, edited 2 times in total.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
"Warlord" and "pentagram", Cap J. 

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Re: [Request] "Redesigned" Cyberdemon and Mastermind
Update to CyberDemon;Gez wrote:"Warlord" and "pentagram", Cap J.



New Version Changelog; Blue pixels in the armor removed and replaced with gray ones, black pixels outside the helmet lighted up generally a small fix.
Future changes; Pentagrams, skulls, and more small fixes.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
This guy is looking amazing. Keep up the good work, everyone.
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Re: [Request] "Redesigned" Cyberdemon and Mastermind
I had some idea for a cybermastermind:
I called this guy the omega mastermind.

Credits:
-Sgt. Mark12
-Mike12
-Inmortal Destroyer
I called this guy the omega mastermind.

Credits:
-Sgt. Mark12
-Mike12
-Inmortal Destroyer