[Resource]HD Modern Game rips Compilation and Rip Tutorial

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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Boreas249 » Wed Aug 13, 2014 3:38 pm

Ergh, curse them, not allowing a console in Black Ops 2... thanks anyway!
It would indeed be cool to have rips from Black Ops 1 though, much appreciated either way.
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Onar4241 » Sat Aug 23, 2014 10:43 am

Hey man, those are some really cool rips. Would you mind if I use them?
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Sinael » Sun Aug 24, 2014 2:20 am

Onar4241

Sinael wrote:You can do anything you want to this sprites, as long as you give credit to the game they were ripped from, and me for wasting my time ripping it.


That is the reason I ripped them and put them in the resources forum. Just don't forget to mention where you got them. Some advice on resizing (thanks to Bloax) :
Use Imagemagick tool, running it from a command line, with this comand:
for %f in (<input folder path>\*.png) do "<Imagemagick folder path>\convert.exe" %f -filter lanczossharp -resize <horizontal size>x<vertical size>% -mattecolor #000000 -channel alpha -threshold 70% <output folder path>\%~nf.png


This will resize the sprites with some antialiasing and filtering on the inner part of the sprite, while keeping outer area crisp without the usage of translucent pixels there. Afterwards you can reduce ammount of colors with IrfanView - a freeware image viewer, that I find to provide the best results (check high quality setting in color reducement options).

Also from one of the last posts here: http://www.doomworld.com/vb/showthread. ... id=1298580 , you can get the idea on how to trim the sprites and automatically generate the needed TEXTURES alignment definitions for them.
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Onar4241 » Tue Aug 26, 2014 10:28 pm

Hey dude, in case you don't know you can losslessly compress all your .PNGs with PNGGauntlet. Check it out! EXCELLENT results!
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Sinael » Wed Aug 27, 2014 12:56 am

Onar4241
Vs the method I use, this utility gives only 94-97% compression, and it's all not going to matter when ZDoom uncompresses it into memory. Also it takes anywhere from 15 to 60 seconds to optimise a single frame. Not going to recompress and reupload thousands of frames for that little effect.

Thanks for the tip though.
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Blox » Wed Aug 27, 2014 1:48 am

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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Sinael » Wed Aug 27, 2014 3:20 am

Still not going to recompress/reupload all that. Maybe somewhen in the future. Way far in the future, when I'll have ultrafast internets.
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Sinael » Sun Aug 31, 2014 12:53 am

Image
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Reactor » Sun Aug 31, 2014 5:07 am

Um Sinael....BioShock 2 or BioShock Infinite features the arm drill as a weapon? If so, can you rip it? This old turkey here won't run them :S
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Sinael » Sun Aug 31, 2014 7:22 am

Bioshock 2 has a weird antialiasing feature, that when forcibly switched off produces fullscreen pixel artifacts. It makes any rip I try to do from it very ugly. I have a few games on my list that I'm going to rip, after that - I'll see what I can do about that..

The list is:
Hard Reset (the bullet weapon with all the transformations)
The Precursors (have some nice biological weapons)
Painkiller Battle out of Hell and Painkiller Overdose
TimeSplitters 3 (from Gamecube via emulation)
Turok 2008
Fallout: New Vegas (Chainsaw and few other things from various mods)
Duke Nukem Forever (maybe)
Quake 4 (maybe)
Darkest of Days (maybe)
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Reactor » Sun Aug 31, 2014 7:27 am

I'd be more than grateful for an AVI footage featuring the arm drill. One of the screen recorders (Fraps, Growler Gun Cam, Bandicam) should be able to record from it flawlessly.
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby YukiHerz » Sun Aug 31, 2014 11:18 am

If you're able to emulate a ps2 game, i would recommend checkin out "Black", it has the best modeled weapons i've ever seen, and "Darkwatch", because they could fit in blood.

Of course, it's your decision to do them or not.
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Onar4241 » Tue Sep 02, 2014 7:23 pm

Sinael wrote:Onar4241
Vs the method I use, this utility gives only 94-97% compression


Which method? :D Anyway it gives some very good results with every uncompressed image for me.

Sinael wrote:Onar4241
and it's all not going to matter when ZDoom uncompresses it into memory.


I didn't knew that, thanks!

Sinael wrote:Onar4241
Also it takes anywhere from 15 to 60 seconds to optimise a single frame. Not going to recompress and reupload thousands of frames for that little effect.


Well, I dunno about you, but I have a very fast processor and lots of RAM here so it compresses every image for about 12 seconds. Anyway, if you don't want to include the "fixes", OK then, just a small tip! :)
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Onar4241 » Tue Sep 02, 2014 7:25 pm

Sinael wrote:Bioshock 2 has a weird antialiasing feature, that when forcibly switched off produces fullscreen pixel artifacts. It makes any rip I try to do from it very ugly. I have a few games on my list that I'm going to rip, after that - I'll see what I can do about that..

The list is:
Quake 4 (maybe)


That's already out: http://www.moddb.com/games/doom/addons/ ... s-volume-3
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Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby Sinael » Wed Sep 03, 2014 4:26 am

Onar4241
Those are not widescreen friendly - they are cut off on the right side. Also they are 480p and not 720p. And the effects suck (I have an idea how to improve on that)
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