Sinael wrote:Added Panzershreck.
lizardcommando wrote:Did the new weapons get reDecorated yet?
Sinael wrote:Uploaded ZillaCorp Quad! This is the largest ammount of work ive ever done or will do ever. 647 frames, lots of animations, huge size. Most badass shotgun.
ACTOR SuperClipPickup : CustomInventory replaces Clip
{
Inventory.Amount 0
Scale 0.2
States
{
Spawn:
TNT1 A 0 NoDelay A_Jump(256, "SpawnJump")
CLIP A -1
Stop
Drop:
TNT1 A 0 NoDelay A_Jump(256, "SpawnJump")
CLIP A -1
Stop
SpawnJump:
TNT1 A 1
TNT1 A 0 A_JumpIfInventory("SuperDoomTokenP1", 1, "Spawn1")
TNT1 A 0 A_JumpIfInventory("SuperDoomTokenP2", 1, "Spawn2")
TNT1 A 0 A_JumpIfInventory("SuperDoomTokenP3", 1, "Spawn3")
TNT1 A 0 A_JumpIfInventory("SuperDoomTokenP4", 1, "Spawn4")
TNT1 A 0 A_JumpIfInventory("SuperDoomTokenP5", 1, "Spawn5")
TNT1 A 0 A_JumpIfInventory("SuperDoomTokenP6", 1, "Spawn6")
TNT1 A 0 A_JumpIfInventory("SuperDebugToken", 1, "Spawn6")
TNT1 A 0 A_SpawnItem("ClipSpawner")
TNT1 A -1
Stop
Spawn1:
TNT1 A 0 A_SpawnItem("SDTP1ClipSpawner")
Stop
Spawn2:
TNT1 A 0 A_SpawnItem("SDTP2ClipSpawner")
Stop
Spawn3:
TNT1 A 0 A_SpawnItem("SDTP3ClipSpawner")
Stop
Spawn4:
TNT1 A 0 A_SpawnItem("SDTP4ClipSpawner")
Stop
Spawn5:
TNT1 A 0 A_SpawnItem("SDTP5ClipSpawner")
Stop
Spawn6:
TNT1 A 0 A_SpawnItem("SDTP6ClipSpawner")
Stop
}
}
Spoiler:
Spoiler:
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