[Request] DoomRL Arsenal Contribution Thread

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Re: [Request] DoomRL Arsenal Contribution Thread

Postby SoloSpaghetti » Mon Jun 30, 2014 1:23 pm

Eh eh... You're quite right! :P
By the way... I discovered that Tech-Vile has a fat son...
Behold...
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The (early prototype of the) Machine Elemental!

[next step is making his eyes and mouth glowing during the "walking"animation"]
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Yholl » Mon Jun 30, 2014 1:46 pm

SoloSpaghetti wrote:[next step is making his eyes and mouth glowing during the "walking"animation"]

Maybe make him a bit shinier, like the Hellmine? It'd help him look more metallic, instead of just grey.
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby SoloSpaghetti » Mon Jun 30, 2014 3:37 pm

I was thinking to use the same color scheme of Tech-Vile, but with light metal attachment here and there.
Well, let's see how it will come out in this way, making lighter in its colors working on finished sprites is a matter of a couple of minutes on Photoshop. :)

Ah, and by the way... I felt rather inspired this evening. :P
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Jinal » Mon Jun 30, 2014 6:38 pm

I have a suggestion, what about a female marine/scientist/etc for DoomRL?
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Yholl » Tue Jul 01, 2014 3:12 am

SoloSpaghetti wrote:Ah, and by the way... I felt rather inspired this evening. :P

BEEP BOOP SON, BEEP BOOP

That looks so goddamn cool. fgsfds

Jinal wrote:I have a suggestion, what about a female marine/scientist/etc for DoomRL?

Two are already planned. The main issue is that I'd have to get rehanded sprites of every single weapon. Good ol' hairy Doomguy arms.
The Medic and the Cyborg would be women.
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Captain J » Tue Jul 01, 2014 3:28 am

more machinery parts for this beauty, then it's all-done. :D
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Slax » Thu Jul 03, 2014 7:13 pm

Might as well post this here too.
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Something new as the Battle Rifle turns non-exotic.
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Slax » Wed Jul 23, 2014 5:55 am

Some really neat tech resources right here, Solo. Cyber stuff.
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby SoloSpaghetti » Wed Jul 23, 2014 8:22 am

Woah! Really lot of interesting stuff! I may use them for my future monster...
Meanwhile... I'm working on a rather new friend! :P
CBD2A2C8.png
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Yholl » Wed Jul 23, 2014 9:08 am

SoloSpaghetti wrote:Woah! Really lot of interesting stuff! I may use them for my future monster...
Meanwhile... I'm working on a rather new friend! :P
CBD2A2C8.png


* Yholl froths with anticipation
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Hellstorm Archon » Fri Jul 25, 2014 1:27 pm

Well, I just found something that may be of small help.

Also, have a bit of shameless self-promotion. :P
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Yholl » Fri Jul 25, 2014 4:52 pm

Hellstorm Archon wrote:Well, I just found something that may be of small help.

Oh thanks, I forgot about that thing!

Hellstorm Archon wrote:Also, have a bit of shameless self-promotion. :P

Hehe, your sprites are actually what started me thinking about Armageddon enemies. Unfortunately all I've used is the helmet from the Insane Drone, due to problems with the spritesheet. I was originally going to use him for the chaingunner replacement, but yeah.
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Slax » Fri Jul 25, 2014 4:57 pm

Could give that Paladin a shield charge attack... hm. Strange how you don't see that sprite used in more projects. Shit's awesome.
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Yholl » Fri Jul 25, 2014 5:08 pm

Slax wrote:Could give that Paladin a shield charge attack... hm. Strange how you don't see that sprite used in more projects. Shit's awesome.

Mmm. The plan for the Hell Knight replacement was to have that shield, and I was also considering giving him the cybruiser gun as well, so this makes things much easier, heh.
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Re: [Request] DoomRL Arsenal Contribution Thread

Postby Hellstorm Archon » Thu Jul 31, 2014 4:56 pm

Yholl wrote:There are quite a few placeholder sprites in the wad currently. The Nightmare Knight, Nightmare Baron, Former Captain with Plasma Rifle, Elite Former Captain with Tristar Blaster, and Elite Former Humans with the Combat Pistol and Handcannon are all placeholder sprites, and will be changed.


Nightmare Knight (or Knightmare)- Realm667's Pyro Demon (by Maelstrom) could be a possible base.

Former Captain w/Plasma Rifle- Realm667's Pulse Nailgun Zombie (by Zrrion the insect), complete with new zombie sounds and a nice face-mask to go with it!

Elite Former Humans with Combat Pistol/Handcannon- Perhaps this could be a nice place to start looking?

Zombie-Related Stuff-
Shadow Trooper (for some nice night-vision goggles)
Hazmat Zombie (for a boxy-looking tacticool helmet)

Yholl wrote:Nightmare is missing the Nightmare Mastermind.


Why not a Spider-Demolisher recolored black?

For more stuff, check out:
Stuff from a really old Skulltag mod called Insanity Doom. The link contains just the monsters.

More recently, we have Hard-Doom, which contains potential stuff for potential Armageddon monsters.

Hope this all helps for now. :)
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