[Resource] [Weapons] Captain J's SnapShooting Workshop

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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby TheMightyHeracross » Sun Nov 10, 2013 9:36 pm

Excuse the 2-week-and-a-day bump, but I got something that may be handy.
TheMightyHeracross wrote:Yo, Cap'n. Are there any reload frames for that TEC-9? That would make my day. :)

Captain J wrote:nah, i don't have any. sorry about that, you'll need to animate it at slade or slumped for it does do a reload.

Well, I got a couple of things:
  • I made Doom-paletted copies of the sprites (they look gray, no purple-ish glow)
  • I made an empty clip gun- Original truecolor style and paletted
  • Made a separate clip HUD sprite (Doom-paletted, but looks same either way) with some extensions
  • Made a hand holding said clip
All thanks to some SLADE, Spricer, and minor Paint.NET work. :)
Spoiler: Pics

TEC-9.zip

Credits to Captain J (duh) and whoever made that hand.
Sorry if it seems like thread-invading, but thought this would be handy.
I'll take it down if you request for me to do so.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Mon Nov 11, 2013 2:06 am

ey, thanks for your offer! and talking about it's magazine, i just fixed it right up;
TEC9CLIP2.png
again, few sprites were come from my fav spriter; scuba steve!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby TheMightyHeracross » Mon Nov 11, 2013 8:05 am

Yeah, that's much better. Especially because it fixes the main problem with mine- no visible bullet.
Thanks, this will be useful! :)
EDIT: I made a pickup edited off of the SMG Marine.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Mon Nov 11, 2013 9:59 am

updated in first page, thanks for your kind offer once again. ;)

EDIT: plentifully added, thanks again and again!
Last edited by Captain J on Mon Nov 11, 2013 12:07 pm, edited 1 time in total.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby TheMightyHeracross » Mon Nov 11, 2013 11:20 am

Last edit, I promise. :p
Empty clip and in-hand version.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Wed Nov 20, 2013 11:11 am

TT-33 Tokarev Pistol has been added. bit bright, but it seems okay.

EDIT: With Farcry 3's Shotgun Also Duke nukem's Hand, W00T!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Sat Nov 23, 2013 1:26 am

...and i'm not gonna add more additional farcry3 shotgun with other hand sprites for everyone's sake specially hera. anyway, i just done with cleaning up some Cyber Brute's white background. now it's finest for decorate!...and again, unless it has a one rotation missile, melee frame.

http://www.mediafire.com/download/87tpu ... +Brute.zip
like is same, get it here if you're interested!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby TheMightyHeracross » Sat Nov 23, 2013 6:44 am

You can add hands if you want! That was not the point of my post when I said I was playing. :|
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Sat Nov 23, 2013 6:48 am

Captain J wrote:just like i said, blood hands are sure lacks sprites. cannot go on right now.

also everyone would be sick if i make it another one just like this forum's memes. so i'll leave it alone for make it useful for other peoples.
these's two problems that cannot go on. also i have a few decorating things to do either. sorry bout that. :P
anyway, here's my future sprite works teasement; let's talking about variants of cyber brute. one is muscluar and other one is fat...also using a flamethrower. and i'm not talking about using a mancubus' torso. it's different.

so, stay tuned.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Mon Dec 09, 2013 2:58 am

Image
(again, sorry for out of qualities.)
ooh boy, finally doom friendly cyber brute's whole rotations has been completed! but too bad it has a out of qualities also 5 deractions. and the reason is here;
Captain J wrote:Finally, i just done with cyber brute's rotations. but too bad it's bit out of qualities also only 5 directions. because i just deleted the original black-coloured chaingun guy for due to finish. after that, i had a hard times to rematching it's colours. but i think it's better than nothing, i think.

i apologize for this.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Sat Dec 28, 2013 5:26 am

Hornettie PMR-A2 Portable Missile Launcher is added, AT LEAST! some Model-Rip'd weapon as finest.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Tue Jan 07, 2014 10:14 am

Dr. Allen's Alien Weapon like Plasma Service Rifle is added, again, it's not a alien's weapon.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Wed Jan 15, 2014 11:40 am

Good ol' gasoline can has been added, now this thing can make living corpses asleep as well with fire!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Wed Feb 12, 2014 3:14 am

Tomicapo's Requested Assault rifle has been added, if somebody knows what's that gun came from, let me know!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Tomicapo » Wed Feb 12, 2014 7:38 am

Its comes from the STALKER FN F2000:

http://stalker.gamebanana.com/skins/77031

Was retextured and the author name is Teh Snake.
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