[Resource] [Weapons] Captain J's SnapShooting Workshop

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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Tue Oct 03, 2017 7:48 pm

Clocky wrote:Edit: the muzzle looks one pixel rotaded or something, but other than that, it looks great as the first legitmately angled BFG 9000. 8-)
I thought i completely fixed that... Oh well. At least it looks kinda nice. And thanks!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Clocky » Wed Oct 04, 2017 8:58 am

Captain J wrote:
Clocky wrote:Edit: the muzzle looks one pixel rotaded or something, but other than that, it looks great as the first legitmately angled BFG 9000. 8-)
I thought i completely fixed that... Oh well. At least it looks kinda nice. And thanks!

No problem! Really wish I could see a sprite of the BFG with the braces, levers, or something, being shown on the sprite, kind of like a first person view but very far away from the user, though, not complaining, thay is the best high quality BFG 9000 that ever was on the Doom community. Though, let's wait a few years and see if anybody makes one out of sprite bits.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Wed Oct 04, 2017 9:27 am

That's how it looks like, unfortunately. But luckily, the vanilla-looking upper parts are always visible than rear part!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Clocky » Wed Oct 04, 2017 6:23 pm

Captain J wrote:That's how it looks like, unfortunately. But luckily, the vanilla-looking upper parts are always visible than rear part!


I have to agree, I guess it'd be ugly if the rear parts were visible, the BFG would'nt be as popular as it is today. But still, thats is, what makes the vanilla BFG 9000 special. :wink:
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Tue Oct 24, 2017 5:31 am

Image
I think some weapon models of Neon Shadow were sprited by Mr. Enchanter. And i have to day, Weapons from this game are really a e s t h e t i c with neon lights!

Original model by Luke Viljoen from Sketchfab.com.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Endie » Thu Feb 01, 2018 11:44 am

Hey Captain!
i liked a lot those SPAS sprites, so, i tried to animate it.
I just added a couple of frames to give a smooth animation

1517502382067id1226400.gif
Include a edited version of the angled sprite, now with a hand holding it
1517502382067id1226400.gif (159.96 KiB) Viewed 564 times


Nice work btw
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Thu Feb 01, 2018 1:01 pm

Excellent and smooth animation, i say! That blurring effect actually can be this good, i say! You have my interest.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Endie » Thu Feb 01, 2018 5:28 pm

Oh, i'm glad to read that!
Well, i can do some firing frames too, i got some good looking muzzle flashes and i can apply 'em to your guns.
i'll try to animate the M16 combat rifle (from the first page) and show here, if you want, of course
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Fri Feb 02, 2018 12:32 am

Sure thing! I can't wait for more of your awesome animations.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby slade666 » Sun Feb 25, 2018 12:54 pm

Captain J wrote:Image
It looks pretty dull and i feel still outrageous that i need to pay to use this mod... But hey. It looks really awesome and wanted to make sprite out of it.

Credit goes to Bethsda's Creation Club. Some sprites were taken from following videos;
https://www.youtube.com/watch?v=SZ6SuImbQ2g
https://www.youtube.com/watch?v=jf6C0KRocvo




Captain JÑ Hey there! Awesome work with that BFG! Is there a way you can you can post the firing animation sprites as well? Thanks M8
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Mon Feb 26, 2018 12:28 am

I'm afraid i can't make more since i haven't found any good resources in such videos. Sorry! But you may make one for this were-pixelated wonder!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Endie » Thu Mar 01, 2018 10:09 am

Here ya go sorry, i'm late xb

I did a burst-fire (3 rounds) for the M16, Based on a project wich i'm improving. i also used motion blur here, that makes the animation somehow smoother

CaptainJM16.gif
Service rifle firing
CaptainJM16.gif (107.99 KiB) Viewed 343 times


I also downloaded other sprites, so, ASAP i'll start a new project using your resources, if you agree.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Thu Mar 01, 2018 11:02 am

Excellent animation!! Also i really dig that gun-black recolor.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Mon Apr 02, 2018 10:02 am

Image
Also this revolver is Super-Large because i wanted to make this gun a bit powerful and weighty. Because, every Revolvers in every Video Game supposed to be Powerful and Overwhelming. Right? :P

Credit goes to Clay (SomeOtherDoomGuy) at [ELITE] Modding Branch Discord Server.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby silentw » Wed Apr 25, 2018 8:15 pm

Hey J, grabbed your energy magnum as the base for something I'm cooking up for Project Ironclad, if you approve -
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