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Re: [Resource] Heracross's stuff | Newest- Laser Pistol

PostPosted: Fri Oct 04, 2013 4:42 pm
by TiberiumSoul
I have the overheating done what I'm after is the ability to cool the gun down whenever the hell you want IE the guns heat is at 85% and I don't wanna have to run away cause I'm defenseless when my gun overheats.

Re: [Resource] Heracross's stuff | Newest- Cooldown Template

PostPosted: Fri Oct 04, 2013 5:05 pm
by TheMightyHeracross
Alright, its done!
Yay, my first request. :)

Re: [Resource] Heracross's stuff | Newest- Cooldown Template

PostPosted: Fri Oct 04, 2013 7:26 pm
by TiberiumSoul
Thanks much I'll get it tomorrow while I'm at the library

Re: [Resource] Heracross's stuff | Newest- Cooldown Template

PostPosted: Fri Oct 04, 2013 7:29 pm
by TheMightyHeracross
No problem, glad to be useful to my fellow Doomers. :)
Also, new pack of simple stuff.
EDIT: Noticed that the Chaingun's Flash is messed up, but this is only a demonstration, not trying to be a perfect weapon.

Re: [Resource] Heracross's stuff | Newest-3+AltFires no KEYC

PostPosted: Sat Oct 05, 2013 8:44 am
by TheMightyHeracross
Added multiple AltFires template.
Use the stock AltFire button to switch between firing modes.
No need for KEYCONF trickery.
Also, updated Cooldown Demo with comments.
That was a mistake to leave out comments, all templates need comments for new people to modding to understand.

Re: [Resource] Heracross's stuff | Newest-3+AltFires no KEYC

PostPosted: Sun Oct 06, 2013 9:35 am
by TheMightyHeracross
Update to Strife machine Pistol-
I manually adjusted the muzzle flash frame to remove all of that brown.
It was really ugly.

Re: [Resource] Heracross's stuff | Newest-3+AltFires no KEYC

PostPosted: Sun Oct 06, 2013 10:06 am
by ThomsonI
Heracross, you keep this up and I'm just gonna have to give you a programmer's credit in my project. The cooldown will be the perfect way to balance out an ammo-less magic system.

Re: [Resource] Heracross's stuff | Newest-3+AltFires no KEYC

PostPosted: Tue Oct 08, 2013 1:21 pm
by TiberiumSoul
Glad the cool down is working for someone my hammerfall plasma rifle didn't work right after applying the cooldown

Re: [Resource] Heracross's stuff | Newest-3+AltFires no KEYC

PostPosted: Tue Oct 08, 2013 1:35 pm
by TheMightyHeracross
That's not good. Can you show me the code?

Re: [Resource] Heracross's stuff | Newest-3+AltFires no KEYC

PostPosted: Sun Oct 13, 2013 7:12 pm
by TheMightyHeracross
Sorry I haven't done anything here for a while, I was busy with my Strife project (Lifelong Strife).
Uploaded the Prophet mech, as seen in said project.
Commented out some new code for him, for use in Doom.
Sprites from Necrodome, I dunno where the sounds came from, but I have credits for them, because I took them from the Paladin (R667).

Re: [Resource] Heracross's stuff | Newest-Battle Rifle

PostPosted: Sat Nov 30, 2013 9:31 am
by TheMightyHeracross
Bump.
Updated with Battle Rifle. The only sprite modification I made was putting the Shadow Warrior scope on Marty Kirra's rifle. The scope HUD sprite (when zoomed) is by, I assume, wildweasel from his Doom Illustrated mod. (Correct me if I'm wrong.)

Re: [Resource] Heracross's stuff | Newest-Battle Rifle

PostPosted: Sat Nov 30, 2013 10:28 am
by Bitterman
Awesome stuff! I'm surprised I never saw this thread.

Re: [Resource] Heracross's stuff | Newest-Battle Rifle

PostPosted: Sat Nov 30, 2013 10:32 am
by TheMightyHeracross
Thanks! Also, updating with Minigun zombie- also submitting to Realm667 with the Battle Rifle.
Expect a link and preview in a minute or two on the first post.

Re: [Resource] Heracross's stuff | Newest-Battle Rifle

PostPosted: Sat Nov 30, 2013 10:34 am
by Bitterman
Is it me or does the Battle Rifle look like a shotgun?

Re: [Resource] Heracross's stuff | Newest-Minigunner

PostPosted: Sat Nov 30, 2013 10:36 am
by TheMightyHeracross
Looks like it could act as either one to me, although in Doom Illustrated it was used as a Heavy Machine Gun (it had no scope on it and a chain on the pickup sprite). I added the scope and used it as a rifle.
EDIT: Reuploaded the Battle Rifle with a fix: Zooming in does not alert enemies.