[Textures Sprites Sounds] Game Rips

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Re: [Textures Sprites Sounds] Game Rips [Nov 10]

Postby torridgristle » Thu Nov 14, 2013 4:14 pm

Added: Halo: Reach (Sounds only; weapons, impacts, footsteps, rustling, sound effects, atmospheres)
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Re: [Textures Sprites Sounds] Game Rips [Dec 25]

Postby torridgristle » Wed Dec 25, 2013 12:36 am

Added: Fighting Fantasy (Weapon Sprites (Swords, Staffs, Fish, etc)) Will not finish because I have to actually play the game. :roll:
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Sprites will be 120% tall in the game.
 
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Re: [Textures Sprites Sounds] Game Rips [Dec 27]

Postby torridgristle » Fri Dec 27, 2013 1:57 am

Added: Left 4 Dead 2 (L4D2) (Sounds, sans survivor chatter, music, and atmosphere)
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Sprites will be 120% tall in the game.
 
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Re: [Textures Sprites Sounds] Game Rips [Dec 27]

Postby Marrub » Fri Dec 27, 2013 4:04 am

Thanks for the rip. I've been needing some sounds from that game but had trouble with acquiring them.
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Re: [Textures Sprites Sounds] Game Rips [Dec 27]

Postby DrDoctor » Sat Jan 04, 2014 9:07 pm

Do you think it's possible for you to extract the resources from Realms of the Haunting? The object sprites are what interest me the most.
http://www.youtube.com/watch?v=e_mkpxHcdew
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Re: [Textures Sprites Sounds] Game Rips [Jan 29]

Postby torridgristle » Wed Jan 29, 2014 11:23 pm

Added: Gears of War (Ambient, weapons, bullet impacts, humans, locusts, flesh, foley)
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Sprites will be 120% tall in the game.
 
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Re: [Textures Sprites Sounds] Game Rips [May 29]

Postby torridgristle » Wed May 28, 2014 9:35 pm

Added: Yakuza 4 general SFX (Punches / Kicks / Weapons Impact, Running) and battle voices (Japanese phrases, shouts, and grunts)
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Sprites will be 120% tall in the game.
 
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Re: [Textures Sprites Sounds] Game Rips [May 29]

Postby acidhoez » Wed May 28, 2014 11:40 pm

any way in the world you could rip stuff from alien resurrection for ps1 ?
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Re: [Textures Sprites Sounds] Game Rips [May 29]

Postby torridgristle » Wed May 28, 2014 11:57 pm

acidhoez wrote:any way in the world you could rip stuff from alien resurrection for ps1 ?

DrDoctor wrote:Do you think it's possible for you to extract the resources from Realms of the Haunting? The object sprites are what interest me the most.
http://www.youtube.com/watch?v=e_mkpxHcdew


Looked into them, no.
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Re: [Textures Sprites Sounds] Game Rips [May 29]

Postby CeeJay » Thu May 29, 2014 12:58 am

XWE has partial support for Realms of the Haunting (very limited and very buggy). I remember viewing some resources with it years ago, can't remember if I was able to extract anything. One of my fav games for sure, with its strong atmosphere and deep story. Though it hasn't aged well.
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Re: [Textures Sprites Sounds] Game Rips [May 29]

Postby acidhoez » Thu May 29, 2014 10:35 pm

damn..alright well thanks anyways

any possible way of getting turok 2 and 3 stuff ?
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Re: [Textures Sprites Sounds] Game Rips [June 1]

Postby torridgristle » Sun Jun 01, 2014 3:42 am

Added: TimeSplitters 2 (Sounds, zombies, humans, bullet impacts, robots, monkeys, babies, weapons, lasers, very arcade sounding) and Turok 3: Shadow of Oblivion (Sounds, unsorted, few may have an incorrect samplerate)

acidhoez wrote:damn..alright well thanks anyways

any possible way of getting turok 2 and 3 stuff ?


Due to how the N64 worked, none of these are named and a few might be at the wrong samplerate, meaning it'll be played back faster or slower than normal, so you'll have to sift through them a little with foobar or some other media player.

https://copy.com/J1VT6QCYp6Ld92FW
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Re: [Textures Sprites Sounds] Game Rips [June 1]

Postby torridgristle » Sun Jun 01, 2014 3:42 pm

Added: Aliens Infestation (Sounds, Xenomorphs, Humans, Weapons, Menus, Explosions)
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Sprites will be 120% tall in the game.
 
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Re: [Textures Sprites Sounds] Game Rips [June 1]

Postby Sgt. Shivers » Sun Jun 01, 2014 4:16 pm

I love the Timesplitters Series' sounds! Thanks a ton for uploading them.
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Re: [Textures Sprites Sounds] Game Rips [June 1]

Postby Kontra Kommando » Tue Jun 03, 2014 1:43 pm

torridGristle wrote:Added: Aliens Infestation (Sounds, Xenomorphs, Humans, Weapons, Menus, Explosions)


Perhaps my the future xenomorphs I create could use some of these xenomorph sound effects.

Sounds as well. Could be a good replacement for doors, and switches, when you activate them.
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