[Resources/Monsters] IMX's Wacky World of I Dunno [18-Nov08]

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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [19/9]

Post by Captain J »

it's free to use if you give him a credits also to glove too i suppose.
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [19/9]

Post by IMX »

OP slightly updated. Also I can definively assure you that in the course of this week I'll be adding more stuff to this

Image
Most likely this buddy and other one(s)
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [19/9]

Post by Marrub »

yessss
YESSSS
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [19/9]

Post by Captain J »

now falcon punch is wuss now.
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [19/9]

Post by IMX »

Two new monsters for today. Fiend and Ghoul have been added. Feel free to test 'em out and give me your thoughts about them. :)
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [11/29

Post by CaptainToenail »

Nice, simple but effective edit of the Revenant there. :)
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [11/29

Post by Marrub »

OH YES
I surely hope that a doom RPG mod will come of this. I've already prepared several things.
Spoiler:
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [11/29

Post by Yholl »

Nice work on those Revenants, IMX!
I think I might use the Fiend sprites for one of the Revenant variants in my upcoming DoomRL monster pack, if you are ok with that, of course. :)

Oh, and if you are intent on making the Doom RPG enemies, I have some code you might find interesting. I'm not at all an artist, so my versions of the monsters were just color translations, but I made them at least interesting to fight. I particularly like the Rahovart, I had it as a close-combat monster, breathing a stream of super-heated gas at you if you get close enough, literally melting the flesh from your bones. If you're interested in seeing them, I could fiddle around and get a standalone wad of them working and send it to you.
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [01/01

Post by IMX »

A new monster has been added, the Black Panther! Feel free to give your thoughts on it, cheers!
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [01/01

Post by 0bsidian »

Heh, I'm pretty sure the Black Panther is a Marvel superhero. :P
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [01/01

Post by Captain J »

also wild bigcat that actually exist.
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [19/9]

Post by Sarcose »

ThomsonI wrote:I may be using the green swamp zombie in my own project, because it is awesome and can totally fit in there somewhere. If I can manage to adjust the color to something sand-like, I'll definitely be able to fit in in the first few levels I've got planned. Will totally credit you for it, obviously. Great work!
Here's the translation I used for the Red Swamp Zombie to turn him into a mudman: "45:46=77:78", "47:47=76:76", "0:0=10:10", "176:191=64:79"
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [07/18

Post by IMX »

Big ass bump. New monster added: Jetpack Revenant.

The hype is real.
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [07/18

Post by IMX »

Here's a small resource rip for you all

Image

ParanoiaScape is a Pinball game for the PlayStation, exclusively released in Japan in 1998, published by Mathilda (probably a one-time studio) and developed by Joji Tani (Screaming Mad George) also known for his work in Predator, Jack Frost and Nightmare on Elm Street 4.

Here's an article in HG101 which may be helpful to read first.

-Textures
-Menu Font
-Title and Stage selection graphics

Download

Going to put this in the first post as soon as I figure how.

Edit (2018-Nov08): Link fixed.
Last edited by IMX on Thu Nov 08, 2018 2:12 am, edited 1 time in total.
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Re: [Resources/Monsters] IMX's Wacky World of I Dunno [07/18

Post by Miru »

I like the idea of making the Ghoul and Fiend. We need more recreated Doom RPG monsters.
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