(Almost) Everything that I've messed up with, it'll be in here. Don't be surprised if I post a few things here and there in the forums and you don't see 'em here, since I want this space to have only finished stuff that I feel I can't polish anymore (however, feel free to make changes in whenever you may want, but keep in mind that credits are not only appreciated but encouraged.)
Expect this place to be poor in content for now. Also don't be surprised if I happen to miss some credits in a couple of things because no matter how much I put effort in preventing it, I keep forgetting about things relentlessly . Feel free to bash me and point it out if I happen to miss anything no matter how small it is, and I'll change it in a sec.
Monsters
Doom style
- Baby Cacodemon
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Sprites by osjclatchford
Sounds by Scroton, a couple of edits by me
DECORATE by osjclatchford/IMX
Stats are the same ones that osjclatchford suggested, I wasn't expecting it to post this little cutie before including it first on a personal project, but eh, things worked out in different ways so I took a plan B.
- Red Swamp Zombie / Green Swamp Zombie
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Sprites by Globe
Sounds by IMX
DECORATE by plums
(By the way, each colored version includes an alternate "dormant" version for more variety)
Even before making an account in the forums, I had bookmarked these baddies that were done by Globe more than a year ago, and now that I have enough tools in my hands I could finally make them real. When I was preparing this monster I noticed that the sprites weren't done using the Doom palette in mind, therefore I took the time to make both truecolor and Doom-palette versions of the monsters, while respecting the good effort that Globe put into these dudes, so feel free to use whatever you may like more.
- Doom RPG's Fiend / Doom RPG's Ghoul
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Sprites by id software (recolored). Fiend's Cacoballs by osjclatchford
Sounds by id software/IMX
DECORATE by IMX
First of all, the Fiends have received an upgrade in the form of two cylinders in their backs with a rather mysterious blue liquid which somehow grant 'em the power to shoot the cacodemon's fireballs in rocket form!
Secondly, the Ghouls (not to be confused with the vocally emotive flying heads) have been submerged in a lugubrous pool filled with nothing but the blood of fallen Barons of Hell, which after a long ritual emerge from the depths of it revitalized and filled with the unstoppable need of taking revenge of those who defeated them in the past.
One of my long-term goals when it comes to Doom modding is the materialization of a PC port of the first Doom RPG game, and what a better start than creating two revenant variants which were quite required for the community in general. Before these, only the Vore existed as an alternative for an enemy with homing/tracing projectiles, and I guess we all are familiarized with her already , so feel free to give her a rest and try these instead.
- Black Panther
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Sprites by id Software and Lobotomy Software.
Sounds by Lobotomy Software and IMX
DECORATE by IMX
Yesss, I know, yet another baron reskin, but I'll be honest, as soon as I saw the chance, I just couldn't let it pass. If you want to give more variety to your WAD, feel free to use this fella, he's as strong as a regular Hell Knight.
- Jetpack Revenant
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Idea: Doom 4 development team.
Original Decorate: Ghastly_dragon, Captain Toenail
Sounds: id Software
Sprites: id Software, Rogue Entertainment, 3d Realms
Sprite Edit: IMX
What was arguably the most talked thing after the Doom reveal at Quakecon, done for the ZDoom engine a day later. I just couldn't let the chance pass me by. Jetpacks with Revenants are next on my list.
Sprites
-Empty (for the moment)-
Textures
-Empty (for the moment)-
Game Rips
ParanoiaScape is a Pinball game for the PlayStation, exclusively released in Japan in 1998, published by Mathilda (probably a one-time studio) and developed by Joji Tani (Screaming Mad George) also known for his work in Predator, Jack Frost and Nightmare on Elm Street 4.
[Textures, Menu Font, Title and Stage selection graphics]
Download
Metal Slug Defense (Japanese Name :メタルスラッグディフェンス) is a tower defense mobile game created by SNK Playmore in 2014 for iOS and Android mobile devices. It was also ported to Steam in 2015 causing a mixed reception between Metal Slug fans. A sequel to this game, titled Metal Slug Attack, was released by SNK Playmore on February 2016. The latest version of Metal Slug Defense is 1.46.0 and has not been updated since April 24, 2016.
[Partial rip; HUD sprites and menu graphics (If you happen to be looking for a full rip, perhaps you should take a look at The Spriters Resource).]
Download
And like I said, feel free to do whatever you want with this, if you include it in anything I would thank if you let me know about it, and don't forget that credits are not only appreciated, but encouraged.
Disclaimer: If you've downloaded any stuff of this post from another place, you've most likely got delicious malicious code or someone forgot to ask me about rehosting my works! . Either way, be sure to do a double-check or compare the content of both sources.
Cheers!