[Voxels] Voxel Vehicles Pack 1.0

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Lisac_the_fox
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by Lisac_the_fox »

I`m making a new mod and I`m trying to make the dashboard for the vehicles and driving script (like playerpawn) , so is someone intrested?
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Lisac_the_fox
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by Lisac_the_fox »

Can i use these voxels in my wad?
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WARCHILD_89
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by WARCHILD_89 »

BOAAAAH YEAAAAAH! Your Voxel things are the answer to my map decorating problems. Now I want to create my own voxel objects! Hopefully I´ll get the spacecraft I need when trying around a bit ....

Anyway why did nobody tell me that this kind of creation is useable with (G)ZDOOM???? I only knew about supported 3d model formats like MD3/MD2..... All the time trying around with 3d floors and 3d modeling programs for nothing....


They are affected by Dynamic Lights. WIN!
https://www.dropbox.com/s/sfjaoklgqkjb7 ... 125226.png
And because of you I finally have a nice chopper for my landing site....

...and for my hole in the wall with fire in it. These are just testing images.
https://www.dropbox.com/s/5ppgyb42qdb15 ... 125344.png



Great job man ! Keep it going !
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NerdKoopa
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by NerdKoopa »

Imageshack went full potato, so I had to rehost and relink all the pics. I apologize if this comes off as resurrecting a dead thread.
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XCVG
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by XCVG »

Could you release these under an explicitly libre license (preferably CC-BY 3.0 or OGA-BY) rather than the ambiguous one it's currently under? The UAC logo may be a problem for this, but everything else is your work, correct?
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X-DOOM
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by X-DOOM »

NerdKoopa, i have added your voxel pack into my project.
Credits added.
cmw1986
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by cmw1986 »

I'm sorry for the three-year bump, but I would just love to see some bumper car voxels that would be an excellent addition to my awesome amusement park level in the works.

To make voxel vehicles move around in the game would be pretty cool too. Does anyone think that should be possible for them sooner or later?.
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LugiasBitch
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by LugiasBitch »

Looking pretty good. I might consider using them to fill the lot of my mall.
Gorman Frebmane
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by Gorman Frebmane »

i cant use this in gzdoom builder, the voxels wont show and they wont load in game. help
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Kappes Buur
 
 
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by Kappes Buur »

Gorman Frebmane wrote:i cant use this in gzdoom builder, the voxels wont show and they wont load in game. help
1. to open the map included in vvpck1.0.pk3
  • unzip vvpck1.0.pk3 into a folder
  • open GZDB/GZDBBF to load MAP01
  • include vvpck1.0.pk3 as a resource
Spoiler:
2. to use vvpck1.0.pk3 in your own map
  • open GZDB/GZDBBF to create a new map
  • include vvpck1.0.pk3 as a resource
Spoiler:
create your map and insert, for example, some vans
Spoiler:
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bobiszack
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by bobiszack »

I really like the work you've done. I've been working with these in one of my wads and I made a DMC 12 DeLorean by editing the sports car.
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Berserker
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Re: [Voxels] Voxel Vehicles Pack 1.0

Post by Berserker »

That's a very complete and beautiful package ! I used it in my wad, and it does the job very well. Great work.
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