[Voxels] Voxel Vehicles Pack 1.0

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[Voxels] Voxel Vehicles Pack 1.0

Postby NerdKoopa » Tue Jun 11, 2013 5:10 am


Image

This is a pack of static decorative voxel vehicles for ZDoom and GZDoom. Guaranteed to to give some life to your maps!
/idgames link: http://www.doomworld.com/idgames/?id=17230
Alternate link here: http://www.mediafire.com/download/dg4g09c7l4odclm/vvpck1.0.zip

Instructions: Since voxel model collisions are handled like sprite collisions, only the very center parts of the vehicles are solid initially. You have to provide additional collision areas with bridge things. To see how they are laid out on each vehicle, see the demonstration level. If you want to remove the demonstration level, just remove the maps directory from the PK3 file. The vehicles occupy DoomEd numbers 10600 through 10803.

Complete list of contents:

Cars category

* A 1960's two door sedan in 10 colors
* A 1960's station wagon in 10 colors
* A modern sedan in 9 colors
* A modern hatchback in 9 colors
* A sports car in 10 colors
* An SUV in 9 colors
* A van in 11 colors
* A pickup truck in 10 colors
* A semi truck in 9 colors

Special cars category

* A 1980's taxi
* A 1980's cop car - with and without animated lights
* A modern taxi
* A modern cop car - with and without animated lights
* An ambulance - with and without animated lights
* A fire truck - with and without animated lights
* A limousine in 4 colors
* An armored UAC truck in 2 colors

Aircraft category

* A plane in 8 colors
* A helicopter in 7 colors
* A futuristuc VTOL in 4 varieties - green and brown, with and without UAC logo

Watercraft category

* A hovercraft in 5 colors
* A motor boat in 6 colors

Heavy equipment category

* A bulldozer in 6 colors
* An excavator in 8 colors
* A tractor in 10 colors

Snow category

* A snowmobile in 9 colors
* A snowcat in 4 colors
* A snowcoach in 5 colors

Misc. category

* A chopper bike in 6 colors
* A tank in 3 colors
* A forklift in 8 colors
* A flying car in 9 colors
* A flying cop car - with and without animated lights

Now some screenshots. Please note that all the color variations are not shown in these!

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Last edited by NerdKoopa on Sun Jun 29, 2014 2:17 am, edited 3 times in total.
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Re: [RELEASE] Voxel Vehicles Pack 1.0

Postby Uboa » Tue Jun 11, 2013 6:04 am

I just shat myself. :shock:
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Re: [RELEASE] Voxel Vehicles Pack 1.0

Postby NerdKoopa » Tue Jun 11, 2013 6:41 am

Dang, I knew I should have included spare voxel underwear with this. :lol:
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby RiboNucleic Asshat » Tue Jun 11, 2013 5:48 pm

This looks very nice, but the shading just doesn't look "gritty" enough for DOOM. It would be nice if you could break up some of the larger areas of solid color. Other than that minor problem, those are some very good looking vehicles you have there!
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby GooberMan » Wed Jun 12, 2013 6:44 am

Sweet, it got finished :) Nice one.
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Enjay » Wed Jun 12, 2013 12:11 pm

I have to say, I'm not a huge fan of voxels. I think that most of the sprite replacements look blockier and generally pretty ugly versus their sprite counterparts (the soul sphere perhaps being one of the worst). There is something about the 3D block-ness of them that makes them look more jaggy and "pixelated" than sprites do (IMO of course). They look like someone made the sprites out of lego - and not the new cunningly shaped bits either, just the bog standard blocks.

All that being said, I do quite like these models and they are nicely made. I especially like the Blade Runner style flying police vehicle. I don't see myself as being likely to make much use of them but I do see why some people say that they look better alongside sprites than MD2/3 models do and these vehicles are a great resource that could fit right in to a number of projects.
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Marine Infierno » Wed Jun 12, 2013 5:45 pm

is a very good work
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby NerdKoopa » Thu Jun 13, 2013 10:50 am

Updated first post with the proper /idgames link.
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Serpent rider » Thu Oct 24, 2013 12:22 pm

These military vehicles are the best (maybe because they more fit into doom)
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Lisac_the_fox » Thu Oct 24, 2013 2:05 pm

So, this are the best voxel vehicels i ever seen. But,can you make the hires version of the voxels please?
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Serpent rider » Fri Oct 25, 2013 10:27 am

Those green cars can change colors, like the player sprites!
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Gez » Fri Oct 25, 2013 11:29 am

Lisac_the_fox wrote:So, this are the best voxel vehicels i ever seen. But,can you make the hires version of the voxels please?

Voxel models are limited to 25x256x256. Vehicles are not small objects. If you scale them down to make them look high-res, they will be tiny. If you want large objects that look like Doomguy could actually enter inside and drive it without having to cut his legs off first, then you will need to endure big voxels.

Serpent rider wrote:Those green cars can change colors, like the player sprites!

Really? I'm pretty sure translations are disabled for voxels.
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Serpent rider » Fri Oct 25, 2013 1:00 pm

I replaced the car in the massmouth whit the model of a green flying car, and I got this
Image
those cars that were in the massmouth were green (so they could change color), like that car i placed in.
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby Lisac_the_fox » Sun Oct 27, 2013 10:03 am

Yes, I do it too. Serpent is right.
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Re: [Voxels] Voxel Vehicles Pack 1.0

Postby TheMightyHeracross » Sun Oct 27, 2013 10:06 am

Gez wrote:Really? I'm pretty sure translations are disabled for voxels.

Well, somebody made a voxel Ranger player sprite replacement, so I guess it's possible.
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