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Re: Jazzmaster9's Wolfenstein Workshop - NEW! Sprites & Text

PostPosted: Mon Jul 10, 2017 8:27 pm
by jazzmaster9
Here are some More textures
Lost Episodes Elevator edits
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Lost Episodes Locked Door edits
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Laboratory walls (Credits to DoomJedi and WSJ)
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Here are some game sprites
MG-44 (Chaingun) sentry
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Small health pickup.
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And finally here's a flak Cannon
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! Sprites & Text

PostPosted: Thu Jul 13, 2017 8:53 pm
by skyrish10
jazzmaster9 wrote:Image


Is that the clone from Spear Resurrection?

Re: Jazzmaster9's Wolfenstein Workshop - NEW! Sprites & Text

PostPosted: Fri Jul 14, 2017 8:20 am
by jazzmaster9
skyrish10 wrote:
jazzmaster9 wrote:Image


Is that the clone from Spear Resurrection?

:D Yes, they need their own dedicated Laboratory texture IMO

Re: Jazzmaster9's Wolfenstein Workshop

PostPosted: Sat Aug 05, 2017 9:47 pm
by jazzmaster9
Some Rise of the Triad inspired sprites this time :)

Here's a Balistikraft
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The BulletProof Armor
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And those Floating Discs.
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Here's a BONUS!
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

PostPosted: Sat Aug 12, 2017 10:11 pm
by jazzmaster9
NEW! POW Set
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

PostPosted: Sun Aug 13, 2017 8:20 pm
by Remaker
jazzmaster9 wrote:NEW! POW Set
Image

Wow...that's actually neat..

I can imagine a level with these guys everywhere.

Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

PostPosted: Tue Aug 15, 2017 12:46 am
by CeeJay
Any chance of running sprites (no need for rotations) and a sprite with him kneeled and with his hands bound behind his back? And hair.

Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

PostPosted: Tue Aug 15, 2017 12:53 am
by jazzmaster9
CeeJay wrote:Any chance of running sprites (no need for rotations) and a sprite with him kneeled and with his hands bound behind his back? And hair.

ahh. I could probably make those :) stay tuned haha

Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

PostPosted: Tue Aug 15, 2017 3:18 am
by jazzmaster9
Here ya go CeeJay :)
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And some hair
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

PostPosted: Tue Aug 15, 2017 10:11 am
by CeeJay
Cool, mind if I snatch 'em for use in Operation Arctic Wolf Revisited?

Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

PostPosted: Tue Aug 15, 2017 10:15 am
by jazzmaster9
CeeJay wrote:Cool, mind if I snatch 'em for use in Operation Arctic Wolf Revisited?

No problem :) go ahead.

Re: Jazzmaster9's Wolfenstein Workshop - NEW! Textures

PostPosted: Thu Sep 07, 2017 11:34 pm
by jazzmaster9
Here are some Textures.
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! TEXTURES!

PostPosted: Wed Dec 20, 2017 11:30 pm
by jazzmaster9
Here are some new Enemy sprites
Apologies for the long sprite sheet since this is a raw .png export from Game Maker's sprite editor.

Egyptian/Arab Soldier based on DoomJedi's concept.
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The Scribe based on the enemy from Wolfenstein 2009
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Re: Jazzmaster9's Wolfenstein Workshop - NEW ENEMY SPRITES!

PostPosted: Mon Jan 01, 2018 7:28 am
by undeadmonk354
Woah, I do like the egyptian soldier sprites based on DoomJedi's concept. Keep up the good work.

Re: Jazzmaster9's Wolfenstein Workshop - NEW ENEMY SPRITES!

PostPosted: Thu Oct 25, 2018 6:22 am
by Edward Marlus
jazzmaster9 wrote:Masked MG-42 Commando inspired by the Nazi Storm Elite from Medal of Honor: Airborne.


Hello there!

I think this is the first time we've met! I really do like what you've done!

Jazzy, I was wondering if you would be willing to compile that Commando into a wad and send it to me... Yeah, I wanna use it for a project I'm working on(Wolf Infinity) but I want to make a few edits to it before I go ahead and I think it would be easier for me to apply the changes on an image by image basis.

Not only would I credit you for this but I'd turn back the image after making the edits!

In terms of the edits, here's what I wanna do;

- I wanna see if I can mash up features from Jin-Roh; The Wolf Brigade's soldiers and some of WSJ's Elite Soldiers(I'm aware someone tried posting a sprite edit to the Sprite Carnival, and a feature from that sheet that strikes me the most is that their trooper doesn't actually bleed, which is an interesting concept... Of course, the trooper should still be human)
- I kind of sort of want to give these troopers a trenchcoat
- in keeping with point number one, I want to investigate the possibilities of visually overhauling their body armor
- Finally, I want to edit the backpack/bullet station on their backs
- Err... They have a set of chaingunner's death sprites but not much else... Maybe I could make some more diverse types of sprites (Aww shit, this is gonna bite really hard into my schedule)
- EDIT; The trooper's not wearing a glove on his left hand

Let me know what you think! I'd be grateful if you take me up on my offer!