Jazzmaster9's Wolfenstein Workshop - NEW ENEMY SPRITES!

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jazzmaster9
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! Sprites & Text

Post by jazzmaster9 »

Here are some More textures
Lost Episodes Elevator edits
Image Image
Lost Episodes Locked Door edits
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Laboratory walls (Credits to DoomJedi and WSJ)
Image Image Image

Here are some game sprites
MG-44 (Chaingun) sentry
Image Image Image Image
Small health pickup.
Image

And finally here's a flak Cannon
Image
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skyrish10
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! Sprites & Text

Post by skyrish10 »

jazzmaster9 wrote:Image
Is that the clone from Spear Resurrection?
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jazzmaster9
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! Sprites & Text

Post by jazzmaster9 »

skyrish10 wrote:
jazzmaster9 wrote:Image
Is that the clone from Spear Resurrection?
:D Yes, they need their own dedicated Laboratory texture IMO
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jazzmaster9
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Re: Jazzmaster9's Wolfenstein Workshop

Post by jazzmaster9 »

Some Rise of the Triad inspired sprites this time :)

Here's a Balistikraft
Image
The BulletProof Armor
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And those Floating Discs.
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Here's a BONUS!
Image
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jazzmaster9
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

Post by jazzmaster9 »

NEW! POW Set
Image
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

Post by Zemakat »

jazzmaster9 wrote:NEW! POW Set
Image
Wow...that's actually neat..

I can imagine a level with these guys everywhere.
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

Post by CeeJay »

Any chance of running sprites (no need for rotations) and a sprite with him kneeled and with his hands bound behind his back? And hair.
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jazzmaster9
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

Post by jazzmaster9 »

CeeJay wrote:Any chance of running sprites (no need for rotations) and a sprite with him kneeled and with his hands bound behind his back? And hair.
ahh. I could probably make those :) stay tuned haha
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

Post by jazzmaster9 »

Here ya go CeeJay :)
Image
Image
And some hair
Image
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

Post by CeeJay »

Cool, mind if I snatch 'em for use in Operation Arctic Wolf Revisited?
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! POWs

Post by jazzmaster9 »

CeeJay wrote:Cool, mind if I snatch 'em for use in Operation Arctic Wolf Revisited?
No problem :) go ahead.
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! Textures

Post by jazzmaster9 »

Here are some Textures.
Image
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Re: Jazzmaster9's Wolfenstein Workshop - NEW! TEXTURES!

Post by jazzmaster9 »

Here are some new Enemy sprites
Apologies for the long sprite sheet since this is a raw .png export from Game Maker's sprite editor.

Egyptian/Arab Soldier based on DoomJedi's concept.
Image

The Scribe based on the enemy from Wolfenstein 2009
Image
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undeadmonk354
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Re: Jazzmaster9's Wolfenstein Workshop - NEW ENEMY SPRITES!

Post by undeadmonk354 »

Woah, I do like the egyptian soldier sprites based on DoomJedi's concept. Keep up the good work.
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Re: Jazzmaster9's Wolfenstein Workshop - NEW ENEMY SPRITES!

Post by Edward Marlus »

jazzmaster9 wrote: Masked MG-42 Commando inspired by the Nazi Storm Elite from Medal of Honor: Airborne.
Hello there!

I think this is the first time we've met! I really do like what you've done!

Jazzy, I was wondering if you would be willing to compile that Commando into a wad and send it to me... Yeah, I wanna use it for a project I'm working on(Wolf Infinity) but I want to make a few edits to it before I go ahead and I think it would be easier for me to apply the changes on an image by image basis.

Not only would I credit you for this but I'd turn back the image after making the edits!

In terms of the edits, here's what I wanna do;

- I wanna see if I can mash up features from Jin-Roh; The Wolf Brigade's soldiers and some of WSJ's Elite Soldiers(I'm aware someone tried posting a sprite edit to the Sprite Carnival, and a feature from that sheet that strikes me the most is that their trooper doesn't actually bleed, which is an interesting concept... Of course, the trooper should still be human)
- I kind of sort of want to give these troopers a trenchcoat
- in keeping with point number one, I want to investigate the possibilities of visually overhauling their body armor
- Finally, I want to edit the backpack/bullet station on their backs
- Err... They have a set of chaingunner's death sprites but not much else... Maybe I could make some more diverse types of sprites (Aww shit, this is gonna bite really hard into my schedule)
- EDIT; The trooper's not wearing a glove on his left hand

Let me know what you think! I'd be grateful if you take me up on my offer!
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