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trees! grass! bushes! etc... (map decorations!)

PostPosted: Sat Mar 30, 2013 9:01 am
by osjclatchford
treez geez.PNG
feel free to use...

works good on a randomizer especially on levels like tnt map17...
treeshot.JPG


here's the rest of the stuff in this thread :wink: :

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bigger tree

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leafy trees

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torchtree variants

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grass

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shrubs

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texture version

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hedges

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vine patches with clean tops

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smoke

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and where theres smoke...

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recoloured heretic volcano and new hot-rocks

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barrel 'skins'

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wooden barrels

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And a doom64 resize

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dinked and dented barrels

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barrels busting instead of exploding anims

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barrels laying down...

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firecan exp

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propane gas can

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daisy

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daisy II !

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Dragonflies! (from amiga's jurassic park)

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dead civilians designed to match the hanging bodies from doom2...

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crazed/insane civillians (green for the indended use of translation code)

https://forum.zdoom.org/download/file.php?id=37326&mode=view
"the possessed" monster and its extra frames and variants... link because image is apparently too large? madness...

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'arcane' versions of barrel, both armours, stimpack and medkit

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more health bottles

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turned off and broken frames for lamps

feel free to use these for any projects.

Re: trees!

PostPosted: Wed Apr 03, 2013 2:03 am
by agaures
Heh, they look cool. I like how they fit into doom so well.

Re: trees!

PostPosted: Sat Sep 13, 2014 5:26 am
by osjclatchford
made this cheapo edit:
bigasstree.PNG
as a request for cmw1986.

reminds me of the soul-tree from sleepy hollow LOL

bit rubbish but meh...

Re: trees!

PostPosted: Sat Sep 13, 2014 7:23 am
by Onslaught Six
I think if the frontmost facing branch gave a subtle shadow on the main "trunk" it would look a little better.

As it stands, I still love the original trees, they look great and work well in anything.

GRASS!

PostPosted: Sun Nov 09, 2014 5:40 am
by osjclatchford
ok not amazing but so far I've not seen it done well (others I've seen don't truely match the style and colour of doom well) and thought it could be used:
graza0.png

this tiny sprite I've made is more than it looks. in combination code such as this:
Spoiler:
and placed in the right enviroments it can make a map come to life, thus:
itstime to kickgrass.PNG
ok that is a great map anyway but I feel the little grass tufts can be used to good effect especially on ledges and cracked paving and also around trees and rocks. obviously its best when used in conjunction with the doom grass textures (in fact, having many placed in a rough grid over doom's grass1 or grass2 texture in larger plains can make whole areas of longer grass. not a bad way of slightly concealing smaller items/ammo 'in the rough' as it were...) but essentially I see no reason why they can't be used anywhere that grass and weeds would grow...

Re: trees! now including GRASS!

PostPosted: Sun Nov 09, 2014 9:56 am
by Reactor
If you need some grass tufts and plants as static objects, check out "The Flower Garden", you might find some useful stuff there.

Re: trees! now including GRASS!

PostPosted: Sun Nov 09, 2014 10:25 am
by osjclatchford
Reactor wrote:If you need some grass tufts and plants as static objects, check out "The Flower Garden", you might find some useful stuff there.

As I said before; not a great match for the classic doom style/colourscheme... shameless self plugging aside, I really don't think that photorealistic imagery suits doom style at all...

Re: trees! now including GRASS!

PostPosted: Sun Nov 09, 2014 11:01 am
by Slax
Get some varied grass and length going and you might some nice looking grasslands.

Re: trees! now including GRASS!

PostPosted: Sun Nov 09, 2014 11:18 am
by Nash
osjclatchford : that grass looks good! Blends really well with the original Doom assets. Maybe you should add some variations to the foliage for more randomness. :D

Re: trees! now including GRASS!

PostPosted: Sun Nov 09, 2014 4:32 pm
by zrrion the insect
Those are some good looking sprites you've got there. A few variations on the grass would be nice, but as is its great.

Re: trees! now including GRASS!

PostPosted: Sun Nov 09, 2014 8:16 pm
by agaures
I made single strands of grass using the same colours as doom grass. Don't know if the lighting is any good.

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Re: trees! now including GRASS!

PostPosted: Mon Nov 10, 2014 1:12 am
by osjclatchford
That looks good there agaures. Single strands would likely get very lost though... watch this space as i do have more stuff on the way. Variants on the grass along the lines of the trees (added randomness is good) and perhaps some other foliage and or bushes...

Re: trees! now including GRASS!

PostPosted: Mon Nov 10, 2014 5:48 am
by mallo
How about just objects that spawn random grass strands around it?

BUSHES!

PostPosted: Mon Nov 10, 2014 7:18 am
by osjclatchford
see, man of my word:
bushes.PNG
a shrubbery!

oh and:
grasses.PNG
because randomision is sexier than the copy/paste look...

Re: trees! grass! and bushes!

PostPosted: Wed Nov 12, 2014 7:23 pm
by Mav3rick
any ideas if the trees and grass can have some animation? i think it will make them very unique and even give the ambient some live ;)