OSJC's Resources (mostly map decorations!)

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Re: OSJC's Resources (mostly map decorations!)

Postby osjclatchford » Fri Nov 26, 2021 8:40 am

twas really no bother, I was doing them anyway right?
Anyway, heres some quake styled ones, with the port-slot on the side:
keys3.png

also including doomier versions of the quake runekeys...
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Re: OSJC's Resources (mostly map decorations!)

Postby Deon » Fri Nov 26, 2021 7:53 pm

Sir. you are a legend. I am in a process of scavenging Spriting Carnival thread for lost/rare sprites to add to my future list of things to use/modify/consider for my mod. And you can't imagine how many OSJC_ prefixed amazing files I now have on my drive :D.
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Re: trees! grass! bushes! etc... (map decorations!)

Postby Ravick » Fri Nov 26, 2021 8:14 pm

osjclatchford wrote:
cans_side.png

empty barrels on laying down...


Hey... would you make some of them rolling? Maybe even wit some inclination, like hey were rolling really fast?
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Re: trees! grass! bushes! etc... (map decorations!)

Postby osjclatchford » Sat Nov 27, 2021 4:00 am

Deon wrote:Sir. you are a legend. I am in a process of scavenging Spriting Carnival thread for lost/rare sprites to add to my future list of things to use/modify/consider for my mod. And you can't imagine how many OSJC_ prefixed amazing files I now have on my drive :D.

thats incredibly pleasing to hear. if you're after any other resources not here (or you dont like cutting out spritesheets) feel free to rip any of the stuff of mine out of major crisis: https://www.moddb.com/mods/osjcs-doom-major-crisis, a simple credit will do if you use anything, oh and don't forget to tell others about MC!

Ravick wrote:
osjclatchford wrote:
cans_side.png

empty barrels on laying down...


Hey... would you make some of them rolling? Maybe even wit some inclination, like hey were rolling really fast?

Believe me, I did try this but motion blur on a small sprite of this low quality does not translate well. it just looks like its really clean and shiny so no dice there.
If anyone else can do it, please do and post it here!
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Re: OSJC's Resources (mostly map decorations!)

Postby Deon » Sun Nov 28, 2021 11:42 am

a simple credit will do if you use anything, oh and don't forget to tell others about MC!

This is another example that some of amazing mods are hard to google... I will be sure to share!
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Re: OSJC's Resources (mostly map decorations!)

Postby osjclatchford » Wed Apr 27, 2022 10:58 am

some necrodome pillars recoloured and rejigged around the bottoms...
Image
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Re: OSJC's Resources (mostly map decorations!)

Postby osjclatchford » Sat Apr 30, 2022 7:03 am

OSJC_tnt_DOBWIRE.png

tnt inspired fences.
both wonky and straight versions...
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Re: OSJC's Resources (mostly map decorations!)

Postby Enjay » Mon May 02, 2022 12:54 pm

I hope you don't mind but, building on your fence textures, I made some additional ones that might be easier to use in some circumstances because each "cell" is 8x8.

Image Image Image

The last one will give two fence posts when used on a single, continuous line but, honestly, I was struggling to get things lined up with a single post like the originals. :P I also had to make the fence posts a bit thinner to make them fit the 8x8 sizing.

Anyway, after doing the above, I realised that making the "cells" smaller meant that there was a higher pixel to blank space ratio (i.e. they were less see-through). So they might be a bit frustating in game in as much as they might block vision too much. Soooo, I thinned out the wires a little

Image Image Image

Feel free to do whatever you like with them (assuming that latchford is OK with that) and, of course, credits to osjclatchford for the original.

And, no, I'm not doing the "wonky" ones. :P
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Re: OSJC's Resources (mostly map decorations!)

Postby osjclatchford » Mon May 02, 2022 1:38 pm

thanks Enjay, the more options for map-resource stuff like this the better in my opinion!
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Re: OSJC's Resources (mostly map decorations!)

Postby osjclatchford » Sun May 22, 2022 3:56 am

revisisted this fence today to add some barbed wire and to make sure the 'bent-up' one lines up with the regular ones better on the right side.
Image
its also a bit darker. making it less obstructive on map its designed for (tnt's map20)
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Re: OSJC's Resources (mostly map decorations!)

Postby osjclatchford » Tue May 24, 2022 1:27 pm

some of you may remember when craneo took my blood style 'innocents' and attempted to clean them up and domify them a bit.
He did a grand job, especially with the cleanup but I decided to revisit these today and managed to doomify them even more!
OSJC_innocent_v2.png


credit to Bjecinst, DeeDeeOZ, Craneo, dnf2013 team, id and Monolith!

look great in citymaps
crazed.jpg

I suggest using them with blood's innocent sounds. they surprisingly fit in nicely as living decorations now...
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Last edited by osjclatchford on Mon May 30, 2022 2:01 am, edited 1 time in total.
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Re: OSJC's Resources (mostly map decorations!)

Postby ThrashfanBert1994 » Sat May 28, 2022 7:48 pm

osjclatchford wrote:twas really no bother, I was doing them anyway right?
Anyway, heres some quake styled ones, with the port-slot on the side:
keys3.png

also including doomier versions of the quake runekeys...


nice, when you gonna post some dank and kickass weapon sprites?
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Re: OSJC's Resources (mostly map decorations!)

Postby Ozymandias81 » Sun May 29, 2022 5:00 am

osjclatchford wrote:some of you may remember when craneo took my blood style 'innocents' and attempted to clean them up and domify them a bit.
He did a grand job, especially with the cleanup but I decided to revisit these today and managed to doomify them even more!
OSJC_innocent_v2.png


look great in citymaps
crazed.jpg

I suggest using them with blood's innocent sounds. they surprisingly fit in nicely as living decorations now...

That's fantastic! Might be of use in BlooM too eheh
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Re: OSJC's Resources (mostly map decorations!)

Postby osjclatchford » Wed Jun 01, 2022 3:18 am

ever wonder what they were mining for on the martian moons:
Image
Image
and heres a refined gem of it after processing:
Image
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