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Re: trees! grass! bushes! etc... (map decorations!)

Posted: Fri Jul 03, 2020 1:31 pm
by CeeJay
You ain't the only one, bud. Got a few outside my house that are getting just a bit too tall.

scraping the barrels, literally...

Posted: Tue Jul 07, 2020 2:59 am
by osjclatchford
some more work on the black barrels (intended as an alternative skin to the classic barrels (included)
and some wooden ones , based on heretic and hexen barrels respectably...
And a doom64 resize

also made these:
inspired by the bins and barrels in duke3d, the first frame is intended to show a barrel being hit by melee, denting in a bit. this would essentially be a melee only pain state.
The second is to show a barrel in a state of damage, much how the barrels behave in duke3d (like those grey ones in the toxic dump only these explode, not collapse...)
essentially if your barrel has half its health or less, it would show the dinked/bashed skin... a good indicator that you've actually hit it and also to show you it wont require much more to set it off...

however, should you want to show your barrel breaking rather than exploding this:
would be ideal. (with some appropriate metal debris) this is inspired by the aforementioned duke3d barrels and also features the 'blob' of jollop within sliding away! this is taken from the duke nukem 2 sidescroller barrels...

Re: trees! grass! bushes! etc... (map decorations!)

Posted: Sun Jul 12, 2020 4:31 am
by osjclatchford
empty barrels on laying down...

Re: trees! grass! bushes! etc... (map decorations!)

Posted: Mon Aug 24, 2020 7:43 am
by Doomkid
So glad you're making more of these, they're great!

Re: trees! grass! bushes! etc... (map decorations!)

Posted: Mon Aug 24, 2020 12:46 pm
by Dr_Cosmobyte
Hey dude, i kinda forgot about this thing, but now it's finally done, hope you like it:




Posted: Sun Sep 20, 2020 6:34 am
by osjclatchford
thats great!

been playing about with the column and tech lamps:
some off and broken frames...

victims... aren't we all?

Posted: Mon Oct 19, 2020 7:37 am
by osjclatchford
redone the civilian/innocent to have alternate frames and new deaths:
the new frames use the dnf2013 civilian sprites as a base, that are in turn based on blood's "innocents".
yeah, there's a few differences between the two, shoes and clothes not ragged on the new ones on the right but they're not intended for both sets of sprites to be used by the same monster. rather they are two separate monsters. variants if you will. different stages in the state of the survivors, crazed nutters, running about. then more disheveled ones shambling and tripping to their knees and eventually zombification... thats where my "possessed" sprites take over, but that's a different story...
viewtopic.php?f=4&t=15080&hilit=Possess ... 0#p1140088

Re: OSJC's Resources (mostly map decorations!)

Posted: Sun Jan 24, 2021 9:56 am
by osjclatchford
some heXen pottery recoloured for doom and some work on the column thingys:

Re: OSJC's Resources (mostly map decorations!)

Posted: Wed Apr 07, 2021 5:45 am
by osjclatchford
been playing with the duke3d barrels recently.
initially coming up with a version in the doom colour with dented, and different transfer variants, as well as a firecan version and then it snowballed from there into this:
Ive also used resources from shadow warrior and ion fury for the 'jibs' and lid/remains repectively...
you can consider it an unoficial tribute to James Storey, the original 3drealms artist who created the nukage barrels for duke3d back in 96 who we sadly lost back in 2014.
I'll think of him whenever I see them...

Re: OSJC's Resources (mostly map decorations!)

Posted: Mon May 31, 2021 8:06 pm
by Craneo
Hi, I actually tried to make an edit of the civilian sprites to try and make them more "Doom/Id"-ish, by giving him the face of the Wolfenstein 3D guard, as well as "fixing" the weird arms and legs
Credits: Monolith, Id Software, OSJCLatchford, Lotos, DNF2013
EDITED: blonde version with easy to recolor hair:
You can recolor the hair, the skin tone, the eye color and ofcourse the shirt color, can probably just be done easily via SLADE

Edited again, had to fix the shirt's weird coloring (like the gray areas that for some reason were left in)

Edited again, I swear this is the last time: here is a PK3 version with the sprites already separated and ready for use in mods + a female version of the civilian for more variety. ... e.pk3?dl=0

Edited again again, added gib sprites as well as a 3rd variant - a fat bald guy civilian (Credits to Skulltag Team for the Chubs marine base) ... 3.pk3?dl=0

Re: OSJC's Resources (mostly map decorations!)

Posted: Fri Nov 26, 2021 5:42 am
by osjclatchford
doom64/classic id hybrid keycards:

Re: OSJC's Resources (mostly map decorations!)

Posted: Fri Nov 26, 2021 5:44 am
by Enjay
Nice combination of the two styles.

Re: OSJC's Resources (mostly map decorations!)

Posted: Fri Nov 26, 2021 7:24 am
by Doominer441
How would i go about recoloring those to different colors? (ie green, orange, black etc)

Re: OSJC's Resources (mostly map decorations!)

Posted: Fri Nov 26, 2021 8:13 am
by osjclatchford
hmm me thinks someone wants keycards for kdizd or similar, no?

you could go messing about with slade3 to change them, but thats what I'm here for right?
no worries, got you covered, son!

first row is classic, second is kdizd's green, orange, silver and the bottom row is just me playing with brown, pink, purple, black and white...

if you want anything else specific, or skulls just ask...

Re: OSJC's Resources (mostly map decorations!)

Posted: Fri Nov 26, 2021 8:21 am
by Doominer441
Oh, thanks! You didn’t have to (although im not that great at recoloring stuff in slade anyways haha) but i really appreciate it!