trees! grass! bushes! etc... (map decorations!)

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Re: trees! grass! and bushes!

Postby Reactor » Thu Nov 13, 2014 10:44 am

Like um, wind-blown grass and trees? It is possible, but not easy. So far I have wind-blown autumn leaves, but for some time, I was also thinkin' about giving some animation to the foliages.
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Re: trees! grass! and bushes!

Postby Nash » Thu Nov 13, 2014 11:08 am

Hand drawing grass animation would probably take a crapton of frames though... those things tend to move slooooooooooooooooooooooow in real 3D games...
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Re: trees! grass! and bushes!

Postby osjclatchford » Thu Nov 13, 2014 12:46 pm

I will not be animating them, at all... doesn't fit my brief...
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Re: trees! grass! and bushes!

Postby Caligari87 » Thu Nov 13, 2014 1:10 pm

Well, just personally if it were me, I'd use the A_Rotate function combined with some kind of sine/cosine and user variables to just gently rock the sprite back and forth within a certain range. Could that work?

8-)
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Re: trees! grass! and bushes!

Postby Mav3rick » Sat Nov 15, 2014 9:03 am

Well i was thinking of 3 or 4 sprites with interpolation of the last ones to make it look in motion nothing too serious but is ok ;)
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Re: trees! grass! and bushes!

Postby osjclatchford » Sat Nov 15, 2014 10:55 am

{via PM}
cmw1986 wrote:Hello again,

Can you please add a whole bunch of leaves to the All-In-One Big Tree you made for me?.

Thanks again,
-cmw1986


yes;
bigasstreeleafy.PNG
bigasstreeleafy.PNG (14.54 KiB) Viewed 1292 times
yes I can :wink: not keen myself but someone might be (hopefully cmw1986), so there it is...

and yet another gift:
HEDGETILE.PNG
HEDGETILE.PNG (2.14 KiB) Viewed 1292 times
a texture-tile version of the bush sprites so you can use it with the grass1 and grass2 textures to make heavier undergrowth on walls or floors or use as both a texture and a flat to make full 3d hedges!, I've seen this done in sof (the germany maps) and I thought it looked quite nice so have at it...
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Re: trees! grass! and bushes!

Postby agaures » Sat Nov 15, 2014 8:57 pm

Absolutely loving this doom styled outdoors stuff!

I've always tried to make my own, but they never turned out well.
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fire! in the disco?

Postby osjclatchford » Sun Feb 15, 2015 6:22 am

ok. quite a simple edit-job really but very effective imho!
flammen.PNG
flammen.PNG (11.42 KiB) Viewed 1144 times
these floor-flame frames are based on the flamecan sprites and can be used as three separate sized flames or together to create rubbish flickery effect. or use them in sequence to make a flame grow or shrink accordingly... (though that would be achiveable with the setscale decorate function so kinda unnecessary) I use them on my explodable firecans* to leave the flame behind as a blocking object so as not to wreck those maps that use the flamey barrels as a blocking feature...

my reasons were to create an alternative version to the highly overused (though still rather nice) duke3d flame.
sometimes its just nice to have stuff in the doom style... :wink:

*
fcanexp.PNG
fcanexp.PNG (6.72 KiB) Viewed 1156 times
you may have seen these before...
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Re: trees! grass! bushes! and fire!

Postby Alice Jameson » Sat Feb 21, 2015 3:33 pm

These are all really awesome. You can never have too many Doom-styled outdoors stuff.
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Re: trees! grass! bushes! and fire!

Postby zrrion the insect » Sat Feb 21, 2015 4:02 pm

These are indeed fantastic flames. I have no idea where I'll use them, but I'll use them eventually.
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Re: trees! grass! bushes! and fire!

Postby osjclatchford » Sun Feb 22, 2015 5:07 am

Alice Jameson wrote:These are all really awesome. You can never have too many Doom-styled outdoors stuff.

My thoughts exactly... there will be more...
zrrion the insect wrote:These are indeed fantastic flames. I have no idea where I'll use them, but I'll use them eventually.
I know! searching for a way to use em myself!

thanks to you both...
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duke cans for doom

Postby osjclatchford » Mon May 25, 2015 11:57 am

Image
uac use gas cans too...

recoloured duke's c9 canisters to propane red (because it looks nicer in the doom pallete) and removed the stripes and sticker as i felt it made it more doom and less duke...
goes well with this: viewtopic.php?f=37&t=37568#p783194
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I smell smoke...

Postby osjclatchford » Sun Sep 13, 2015 4:42 am

just knocked these up this morning:
smokebillowing.PNG
smokebillowing.PNG (12.02 KiB) Viewed 899 times
goes well the flames and looks nice on the firecan :wink:
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Re: I smell smoke...

Postby enderkevin13 » Sun Sep 13, 2015 9:46 pm

osjclatchford wrote:just knocked these up this morning:
smokebillowing.PNG
goes well the flames and looks nice on the firecan :wink:


"knocked these up this morning"

( ͡° ͜ʖ ͡°)
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Re: I smell smoke...

Postby osjclatchford » Mon Sep 14, 2015 5:30 am

enderkevin13 wrote:"knocked these up this morning"

( ͡° ͜ʖ ͡°)


what?

I am assuming this is an attempt at some kind of puerile humor.

sensible c'n'c only please...
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