OSJC's Resources (mostly map decorations!)
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OSJC's Resources (mostly map decorations!)
works good on a randomizer especially on levels like tnt map17... here's the rest of the stuff in this thread :
bigger tree
leafy trees
torchtree variants
grass
shrubs
texture version
hedges
vine patches with clean tops
smoke
and where theres smoke...
bigass candle
recoloured heretic volcano and new hot-rocks
barrel 'skins'
wooden barrels
And a doom64 resize
dinked and dented barrels
barrels busting instead of exploding anims
barrels laying down...
firecan exp
propane gas can
duke3d scale barrels in doom colours
half life variants
other variants
new barrels rescaled to doom asset scale size
daisy
daisy II !
Dragonflies! (from amiga's jurassic park)
dead civilians designed to match the hanging bodies from doom2...
crazed/insane civillians (green for the indended use of translation code)
version 2 (thanks to craneo, Bjecinst and DeeDeeOZ for the extra walk and jump/crouch/stand frames!)
download/file.php?id=37326&mode=view
"the possessed" monster and its extra frames and variants... link because image is apparently too large? madness...
hangy ceiling gore for crushers
'arcane' versions of barrel, both armours, stimpack and medkit
more health bottles
quake2 style stimpack
doom64/quake/classic id hybrid keycards, skulls and runekeys
necrodome pillar edits
some heXen inspired stuff
turned off and broken frames for lamps
tnt inspired fences
fireblu crystal deposits
fireblu gem
feel free to use these for any projects.
Last edited by osjclatchford on Thu Aug 25, 2022 12:28 am, edited 50 times in total.
Re: trees!
Heh, they look cool. I like how they fit into doom so well.
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Re: trees!
made this cheapo edit:
reminds me of the soul-tree from sleepy hollow LOL
bit rubbish but meh...
as a request for cmw1986. reminds me of the soul-tree from sleepy hollow LOL
bit rubbish but meh...
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Re: trees!
I think if the frontmost facing branch gave a subtle shadow on the main "trunk" it would look a little better.
As it stands, I still love the original trees, they look great and work well in anything.
As it stands, I still love the original trees, they look great and work well in anything.
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GRASS!
ok not amazing but so far I've not seen it done well (others I've seen don't truely match the style and colour of doom well) and thought it could be used:
this tiny sprite I've made is more than it looks. in combination code such as this:Spoiler:and placed in the right enviroments it can make a map come to life, thus: ok that is a great map anyway but I feel the little grass tufts can be used to good effect especially on ledges and cracked paving and also around trees and rocks. obviously its best when used in conjunction with the doom grass textures (in fact, having many placed in a rough grid over doom's grass1 or grass2 texture in larger plains can make whole areas of longer grass. not a bad way of slightly concealing smaller items/ammo 'in the rough' as it were...) but essentially I see no reason why they can't be used anywhere that grass and weeds would grow...
Re: trees! now including GRASS!
If you need some grass tufts and plants as static objects, check out "The Flower Garden", you might find some useful stuff there.
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Re: trees! now including GRASS!
As I said before; not a great match for the classic doom style/colourscheme... shameless self plugging aside, I really don't think that photorealistic imagery suits doom style at all...Reactor wrote:If you need some grass tufts and plants as static objects, check out "The Flower Garden", you might find some useful stuff there.
- Slax
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Re: trees! now including GRASS!
Get some varied grass and length going and you might some nice looking grasslands.
Re: trees! now including GRASS!
osjclatchford : that grass looks good! Blends really well with the original Doom assets. Maybe you should add some variations to the foliage for more randomness. :D
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Re: trees! now including GRASS!
Those are some good looking sprites you've got there. A few variations on the grass would be nice, but as is its great.
Re: trees! now including GRASS!
I made single strands of grass using the same colours as doom grass. Don't know if the lighting is any good.
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Re: trees! now including GRASS!
That looks good there agaures. Single strands would likely get very lost though... watch this space as i do have more stuff on the way. Variants on the grass along the lines of the trees (added randomness is good) and perhaps some other foliage and or bushes...
Re: trees! now including GRASS!
How about just objects that spawn random grass strands around it?
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BUSHES!
see, man of my word:
oh and: because randomision is sexier than the copy/paste look...
a shrubbery!oh and: because randomision is sexier than the copy/paste look...
Re: trees! grass! and bushes!
any ideas if the trees and grass can have some animation? i think it will make them very unique and even give the ambient some live