OSJC's Resources (mostly map decorations!)

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osjclatchford
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Re: trees! grass! bushes! and fire!

Post by osjclatchford »

ok getting back tot he more natural decorations, now we have rabbits!
leppit.png
leppit.png (2.79 KiB) Viewed 2582 times
clearly based off of the end screen of doom episode3, these now feature 3 new frames to include eating and fidgeting frames.
intended as simple placed map decorations in grassy areas; scale them somewhere between 0.6 and 0.8 and they should be rather lovely.
babbits.jpg
here's the code I use for animation:
Spoiler:
Last edited by osjclatchford on Sat Aug 13, 2016 11:13 am, edited 1 time in total.
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Ozymandias81
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Re: trees! grass! bushes! and fire!

Post by Ozymandias81 »

And what about, instead... to recolor these frames in order to give them a Doom vibe but with a complete set of anims?
osjclatchford
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Re: trees! grass! bushes! and fire!

Post by osjclatchford »

yeah did first that but didn't like it.
daisy.png
daisy.png (16.73 KiB) Viewed 2569 times
not doomy enough.

the others are from the source material.
...and are only intended as stationary decorations so are fine imho...
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Ozymandias81
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Re: trees! grass! bushes! and fire!

Post by Ozymandias81 »

Damn, that was fast... Both looks good so, the more the merrier.
osjclatchford
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Re: trees! grass! bushes! and fire!

Post by osjclatchford »

Ozymandias81 wrote:Damn, that was fast... Both looks good so, the more the merrier.
well as I say I'd tried the sw rabbit first last night but went for the classic bunnies instead so they fit in better...
however, I just found out that action doom had daisy sprites. would sure love a copy of those sprites...
buggered If I can find em anywhere
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Caligari87
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Re: trees! grass! bushes! and fire!

Post by Caligari87 »

Ooo! If they're the ones I'm thinking of, it's under daisy.wad in the random pwad dump I put on idgames forever ago.

8-)
osjclatchford
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Re: trees! grass! bushes! and fire!

Post by osjclatchford »

Caligari87 wrote:Ooo! If they're the ones I'm thinking of, it's under daisy.wad in the random pwad dump I put on idgames forever ago.

8-)
thanks...that was fun :D
osjclatchford
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Re: trees! grass! bushes! and fire!

Post by osjclatchford »

I've just recently had two requests for more tree edits at +/-the same time (odd) but anyhow, here they are:

this spring/summer variant of my random trees was was for dynamo
trees dynamo.png

and this tree edit (from brutal doom?) was for cmw1986.
tree brutal.png
tree brutal.png (15.85 KiB) Viewed 2215 times
originally cmw1986 wanted just the autumnal red but as I did it green before recolouring i figured i'd post 'em both...
as usual feel free to use on whatever you may wish. its what they're there for...
Last edited by osjclatchford on Thu Jun 07, 2018 2:22 am, edited 2 times in total.
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wildweasel
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Re: trees! grass! bushes! and fire!

Post by wildweasel »

I don't think you can [img]-tag forum attachments like that...
osjclatchford
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Re: trees! grass! bushes! and fire!

Post by osjclatchford »

wildweasel wrote:I don't think you can [img]-tag forum attachments like that...
Oh how odd. They were all working last night... I'll re link them... Seems they're only visible when I'm logged in... :oops: thanks for pointing this out. Lol
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Amuscaria
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Re: trees! grass! bushes! and fire!

Post by Amuscaria »

Sweet trees. :D
osjclatchford
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Re: trees! grass! bushes! and fire!

Post by osjclatchford »

Amuscaria wrote:Sweet trees. :D
coming from you, sir, that's made my day... :D
osjclatchford
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trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

some variants of the hanging bodies of doomII
bodieshung.png
bodieshung.png (9.08 KiB) Viewed 1947 times
based on the body_1 wall texture. work well as patches or sprites really...
gramps
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Re: trees! grass! bushes! etc... (map decorations!)

Post by gramps »

Hey, there's some nice stuff in here, fits right in with Doom art style.

Been looking at the vine patches (W106_1/W107_1) for a soft boundary in a forested area and thinking about having them do something interesting and non-tiling at the top, any ideas for that?
osjclatchford
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Joined: Mon Feb 07, 2011 5:02 am

Re: trees! grass! bushes! etc... (map decorations!)

Post by osjclatchford »

gramps wrote:Hey, there's some nice stuff in here, fits right in with Doom art style.

Been looking at the vine patches (W106_1/W107_1) for a soft boundary in a forested area and thinking about having them do something interesting and non-tiling at the top, any ideas for that?
yes:
W107_1_A.png
W107_1_A.png (26.41 KiB) Viewed 1935 times
W106_1_A.png
W106_1_A.png (28.02 KiB) Viewed 1935 times
;)
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