trees! grass! bushes! etc... (map decorations!)

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trees! grass! bushes! etc... (map decorations!)

Postby osjclatchford » Sat Mar 30, 2013 10:01 am

treez geez.PNG
feel free to use...

works good on a randomizer especially on levels like tnt map17...
treeshot.JPG


here's the rest of the stuff in this thread :wink: :

Image
bigger tree

Image
Image
Image
leafy trees

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grass

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shrubs

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texture version

Image
Image
vine patches with clean tops

Image
smoke

Image
and where theres smoke...

Image
firecan exp

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propane gas can

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daisy

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hanging dudes

feel free to use these for any projects.
Last edited by osjclatchford on Mon Dec 10, 2018 6:54 am, edited 7 times in total.
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Re: trees!

Postby agaures » Wed Apr 03, 2013 3:03 am

Heh, they look cool. I like how they fit into doom so well.
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Re: trees!

Postby osjclatchford » Sat Sep 13, 2014 6:26 am

made this cheapo edit:
bigasstree.PNG
bigasstree.PNG (12.3 KiB) Viewed 3437 times
as a request for cmw1986.

reminds me of the soul-tree from sleepy hollow LOL

bit rubbish but meh...
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Re: trees!

Postby Onslaught Six » Sat Sep 13, 2014 8:23 am

I think if the frontmost facing branch gave a subtle shadow on the main "trunk" it would look a little better.

As it stands, I still love the original trees, they look great and work well in anything.
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GRASS!

Postby osjclatchford » Sun Nov 09, 2014 6:40 am

ok not amazing but so far I've not seen it done well (others I've seen don't truely match the style and colour of doom well) and thought it could be used:
graza0.png
graza0.png (2.94 KiB) Viewed 3249 times

this tiny sprite I've made is more than it looks. in combination code such as this:
Spoiler:
and placed in the right enviroments it can make a map come to life, thus:
itstime to kickgrass.PNG
ok that is a great map anyway but I feel the little grass tufts can be used to good effect especially on ledges and cracked paving and also around trees and rocks. obviously its best when used in conjunction with the doom grass textures (in fact, having many placed in a rough grid over doom's grass1 or grass2 texture in larger plains can make whole areas of longer grass. not a bad way of slightly concealing smaller items/ammo 'in the rough' as it were...) but essentially I see no reason why they can't be used anywhere that grass and weeds would grow...
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Re: trees! now including GRASS!

Postby Reactor » Sun Nov 09, 2014 10:56 am

If you need some grass tufts and plants as static objects, check out "The Flower Garden", you might find some useful stuff there.
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Re: trees! now including GRASS!

Postby osjclatchford » Sun Nov 09, 2014 11:25 am

Reactor wrote:If you need some grass tufts and plants as static objects, check out "The Flower Garden", you might find some useful stuff there.

As I said before; not a great match for the classic doom style/colourscheme... shameless self plugging aside, I really don't think that photorealistic imagery suits doom style at all...
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Re: trees! now including GRASS!

Postby Slax » Sun Nov 09, 2014 12:01 pm

Get some varied grass and length going and you might some nice looking grasslands.
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Re: trees! now including GRASS!

Postby Nash » Sun Nov 09, 2014 12:18 pm

osjclatchford : that grass looks good! Blends really well with the original Doom assets. Maybe you should add some variations to the foliage for more randomness. :D
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Re: trees! now including GRASS!

Postby zrrion the insect » Sun Nov 09, 2014 5:32 pm

Those are some good looking sprites you've got there. A few variations on the grass would be nice, but as is its great.
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Re: trees! now including GRASS!

Postby agaures » Sun Nov 09, 2014 9:16 pm

I made single strands of grass using the same colours as doom grass. Don't know if the lighting is any good.

Image
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Re: trees! now including GRASS!

Postby osjclatchford » Mon Nov 10, 2014 2:12 am

That looks good there agaures. Single strands would likely get very lost though... watch this space as i do have more stuff on the way. Variants on the grass along the lines of the trees (added randomness is good) and perhaps some other foliage and or bushes...
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Re: trees! now including GRASS!

Postby mallo » Mon Nov 10, 2014 6:48 am

How about just objects that spawn random grass strands around it?
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BUSHES!

Postby osjclatchford » Mon Nov 10, 2014 8:18 am

see, man of my word:
bushes.PNG
bushes.PNG (1.65 KiB) Viewed 3060 times
a shrubbery!

oh and:
grasses.PNG
grasses.PNG (3.4 KiB) Viewed 3071 times
because randomision is sexier than the copy/paste look...
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Re: trees! grass! and bushes!

Postby Mav3rick » Wed Nov 12, 2014 8:23 pm

any ideas if the trees and grass can have some animation? i think it will make them very unique and even give the ambient some live ;)
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