Ventris' Subtle Multi-purpose Doomgal sprites (In Progress)

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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Ventris » Sat Mar 09, 2013 7:18 pm

Yes, there are more to female proportions than being skinnier. Unless she's in a unisex set of armor with rigid plates, in which case nope.

Image

Put on helmet, acquire gender anonymity. I know you guys desperately want me to sprite boobs, but the whole point is that it's a more realistic interpretation of a female Doom Marine, i.e., just looks like a skinnier Doomguy, because as far as exposed anatomy goes, it is. It could be a skinny guy just as well, sure. First person to suggest having a ponytail out the back of the helmet should punch themselves really, really hard.

Anyway, you don't sustain C cups when you're running miles everyday and doing combat exercises. Sorry to burst your bubble.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Enjay » Sun Mar 10, 2013 4:59 am

A better post would have been... How many are male and how many are female?

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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Gez » Sun Mar 10, 2013 5:29 am

You can tell from the hands and wrists, actually. Not that it would be a factor at the detail resolution of Doom sprites.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Enjay » Sun Mar 10, 2013 5:32 am

Gez wrote:You can tell from the hands and wrists, actually. Not that it would be a factor at the detail resolution of Doom sprites.

That's actually why I left the hands/wrists visible. It's very obvious with the soldier nearest the camera but less so with some of the others.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Ventris » Sun Mar 10, 2013 7:49 am

The hands are actually smaller on my sprites, but that's obviously a 2-3 pixel difference. :P
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Dortold » Sun Mar 10, 2013 9:29 am

The feminist in me approves this thread. :thumbsup:
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Ventris » Sun Mar 10, 2013 1:51 pm

Added the 3 and 7 frames to the OP. Probably the wonkiest I've done, since there was so much unidentifiable splotches of color.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby TerminusEst13 » Sun Mar 10, 2013 3:12 pm

Captain Ventris wrote:I know you guys desperately want me to sprite boobs [...] Sorry to burst your bubble.
Yeah, mate, I'm really eager for pixelated boobs. Lil' Term needs his Impse with less man and more tits.

Gez wrote:You can tell from the hands and wrists, actually. Not that it would be a factor at the detail resolution of Doom sprites.
I'd say the exact opposite. At that resolution of sprites, which are often blown up to a large size in-game, every pixel does matter. The pixels are right in your face, not just in a .png file in a set of sprites.
And therein comes the problem of justifying things with "unisex armor". Sure, the armor is unisex; that doesn't mean she instantly gains man proportions, and it especially doesn't mean the armor does change everywhere except the chest. The point of being unisex is that it's bulky and protective. The body should be the one slimmed down, not the armor itself. A little bit of extra shading does wonders for this, among plenty of other things I can't remotely remember.

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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Virtue » Mon Mar 11, 2013 10:37 am

your X3X7 frames really need definition, Even with armour (and its just basic armour, not the heavy bulletproof stuff our troops wear) there will still be SOME pronounced definition in her breastline, I mean if were trying to be realistic, surely flattening her down into armour designed for men will be uncomfortable? I guess she could be "taped down" but unless shes totally flat chested there should be at least a few pixels more definition.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Minigunner » Mon Mar 11, 2013 12:59 pm

Well, it does look like there is breast room, so it doesn't matter.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby twinkieman93 » Mon Mar 11, 2013 1:25 pm

Well, if it was truly unisex, wouldn't it have straps and stuff so you can adjust it to fit the wearer for maximum protection regardless of gender? Helmet are worn with some space between the person's head and the helmet as part of the design, so the helmet takes the hit and doesn't impart the force of the bullet hitting it into the head, but I'm pretty sure body armor needs to be snug and secure to catch bullets properly. I'm not exactly sure what sort of principles are at work when a kevlar vest stops a bullet, but if it wasn't snug against your body, wouldn't the vest let the bullet get farther in before it stops it, resulting in a lot of internal damage? Sort of like if you throw a baseball at a tarp, the baseball stops faster if the tarp is pulled taut.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Virtue » Mon Mar 11, 2013 1:45 pm

Minigunner wrote:Well, it does look like there is breast room, so it doesn't matter.

loot at the X3X7 frames, no it doesnt.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Enjay » Mon Mar 11, 2013 2:26 pm

Plenty of room for some people.

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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Virtue » Mon Mar 11, 2013 2:36 pm

Enjay wrote:Plenty of room for some people.

Image


me wrote:but unless shes totally flat chested there should be at least a few pixels more definition.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby kb1 » Mon Mar 11, 2013 3:01 pm

Someone needs a steak...
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