Ventris' Subtle Multi-purpose Doomgal sprites (In Progress)

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Ventris' Subtle Multi-purpose Doomgal sprites (In Progress)

Postby Captain Ventris » Wed Mar 06, 2013 3:32 pm

After messing around in Virtue's Doomgirl sprite thread, I decided that the community needed a spectacularly unnoticeable set of female marine sprites. These can be easily modified in the same way as countless Doomguy modifications, possibly with mostly copy-pasting the altered bits with mininum fuss.

Here is an upsized comparison shot:
Image

And what I have so far, which is the forward walk animation, set above the beloved original:
Image

And the X2X8 frames:
Image

The X3X7 frames:
Image

The X4X6 frames:
Image

I'll put up a download when I'm done, which'll be, like, forever maybe. Hopefully not. We'll find out, together.

Sarcastic Feature List:
-Unisex armor design for maximum usability.
-The Iconic helmet is preserved because seriously why would the helmet differ?
-80% more breast protection than comparable models.
-85% less patronizing to the fairer sex.
-112% less gratifying to 13 year olds who can't Google.
-14% more freedom from Patriarchal oppression.
- -20% popularity with Mansplainers.
-45% more difficult to masturbate to.
-No indicators to let you know the gender of who you're throwing fireballs at from farther than 10 meters.
-DoomGAL instead of Doomgirl, because Guy and Girl aren't really gender opposites, you know?
-My mom said that the Doomguy's boots look like Uggs and I can't unsee that!

I'm no sprite artist, so input is welcome, but not that welcome.
Last edited by Captain Ventris on Fri Mar 15, 2013 12:33 pm, edited 11 times in total.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Gez » Wed Mar 06, 2013 3:39 pm

Unwelcome comment (unwelcomment) #1: the right arm (on our left) still seems too buff on the D frame. It's visibly thinner on the A frame, less so on the B and C frames, and even less so on the D frame.

Edit: this no longer applies.
Last edited by Gez on Wed Mar 06, 2013 4:17 pm, edited 1 time in total.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Virtue » Wed Mar 06, 2013 3:53 pm

to be honest, it just looks like a thinner doomguy, but good luck, we need more female doom characters.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby blackfish » Wed Mar 06, 2013 4:00 pm

Slender Doom Marine works better as a name, as it would fit some females and thin dudes. A larger female can still fit as the normal doomguy sprite.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Ventris » Wed Mar 06, 2013 4:02 pm

Did a second draft based on Gez's arm suggestion thingy. Also, now that I'm at home with Photoshop, I made the images have a transparent BG. The E frame is now there, too. Was scratching my head a bit over the left arm in E, but I think it's alright.

EDIT: But Blackfish, Subtle Multi-purpose Doomgal sounds so much more Tacticool!

DOUBLE EDIT: Forgot that F is just E with lighting, so that's in there, now. That's one whole animation sequence (I'm doin' death last because I want to have everything else about the anatomy figured out first.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Blox » Wed Mar 06, 2013 5:37 pm

you suck at spriting omfg what are you doing why are you even here holy damn you are just pathetic

But seriously, try tightening the middle-torso area a little bit to make it seem less bulky?
Image
Because currently it seems like the biggest flaw that I can see. o_O
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Ventris » Wed Mar 06, 2013 6:00 pm

Ah, that's inconsistent with the B frame. You're right. I've touched up the A and D frame accordingly. By that, I mean I removed a total of 4 pixels.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby CaptainToenail » Wed Mar 06, 2013 6:17 pm

Good luck with this, lest we end up with something like this:
Spoiler:

:wink:
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Ventris » Wed Mar 06, 2013 6:39 pm

brb redoing all sprites to match Toenail's masterpiece
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Enjay » Wed Mar 06, 2013 9:22 pm

Glad you've decided to do this. :)

Now we just need CaptainToenail to make a full set for his one. ;)

Too many captains - at least one of you should be a major by now! :P
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Ventris » Thu Mar 07, 2013 9:30 am

Added the first draft of the X2X8 frames to the OP. Messing with arm thickness in these frames was a bit funky. When I get home to my PC I'll put up a version with a transparent background. :P
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Captain Awesome » Thu Mar 07, 2013 8:29 pm

This sprite is terrible. She's not sexualized enough.

I'm kidding.
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby TerminusEst13 » Fri Mar 08, 2013 12:26 pm

Virtue wrote:to be honest, it just looks like a thinner doomguy, but good luck, we need more female doom characters.

Basically this.
There's a lot more to female proportions than just "skinnier".
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Enjay » Fri Mar 08, 2013 12:42 pm

That'll be why he's doing more than just making her skinnier I guess. :P
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Re: Ventris' Subtle Multi-purpose Doomgal sprites (In Progre

Postby Minigunner » Sat Mar 09, 2013 7:08 pm

Maybe moving the breastline down one pixel could help make the skin appear more female.
Last edited by Minigunner on Sat Mar 09, 2013 7:31 pm, edited 1 time in total.
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