MAPINFO pack for some Doom WADs [v1.2]

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Re: Version 1.2 released

Postby EffinghamHuffnagel » Sat Jan 18, 2020 3:09 pm

NightFright wrote:CHANGELOG (Jan 13, 2020)
- New: Eternal Doom III (selection menu for standalone levels, level names and custom background story)
- AV: Minor updates for DEHACKED and MAPINFO

I don't see an attachment link for your file in the OP anymore. I think you deleted it when you updated.
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Re: MAPINFO pack for some Doom WADs [v1.2]

Postby NightFright » Mon Jan 20, 2020 2:11 am

It didn't upload since max upload filesize is exceeded. I added a Dropbox download option now.
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Re: MAPINFO pack for some Doom WADs [v1.2]

Postby SiFi270 » Sat Feb 29, 2020 6:05 am

I see the fix for Alien Vendetta uses the default Doom 2 par times, but av.exe actually had its own that, due to the limitations of vanilla DeHackEd, are only seen if you run that .exe in DosBox. I'm planning to rush through the whole thing with no monsters and noclip so I can write them all down.

EDIT: Done
Spoiler:
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Re: MAPINFO pack for some Doom WADs [v1.2]

Postby doomstuff » Tue May 19, 2020 5:25 pm

started in 2013 and only a handful of posts ? a choice or an amazingly useful and under-appreciated thread?

This thread idea is pretty cool.

Edit:
Spoiler:
Last edited by doomstuff on Mon May 25, 2020 7:22 am, edited 2 times in total.
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Re: MAPINFO pack for some Doom WADs [v1.2]

Postby sylandro » Tue May 19, 2020 6:33 pm

Also mIght be a nice idea to add author names for each map, now that gzdoom supports it.
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Re: MAPINFO pack for some Doom WADs [v1.2]

Postby doomstuff » Sun May 24, 2020 6:04 pm

EDIT:
Not perfect but since this is all trial and error, unnecessary, time wasting nonsense it's ok i guess....

MAPINFO (Example: No End In Sight)
  • Includes Loading new E#M# Entries
  • Includes some Special Action
  • Load "Bonus Maps" as New Episode 5 - included
  • Uses Language.txt references (HUSTR)
  • Map Names with Authors
  • Add New Episode Example

MAPINFO or MAPINFO.text
Spoiler:


Language.text:
Spoiler:


Known Issues: (At Time Of Writing)
Spoiler:



Images:
Custom Episode #5 Example
NEIS_Episode5.png


MAPINFO (Example: Master Levels // The Correct way to order)

Note: The best way to order these is to Split the Maps into 2 Episodes

  • Split the Master Levels into 2 Episodes
  • Episode 1 Inferno Canto
  • Episode 2 Master Levels (the remaining Levels)
  • Maps Require Fixes, Some Maps have updated versions available not distributed the original Pack etc etc
  • Do not use a language.text file in this case, as it is a waste of time and space.
  • Notice i have fixed Maps and then renamed them to include "fixed"...
  • ... users will not have these files, therefore names will need to be adjusted accordingly.


Inferno Canto:
Spoiler:


Master Levels: (the remaining Levels)
Spoiler:


Doom 1 (with 48 Maps Instead of 45):
  • Episodes 1-4 + Episode 5 (Sigil)
  • E1M2 → (Secret exit) → Sewers (E1M10)
  • E1M4 → E1M4b (Romero's version)→ E1M5
  • E1M8 → E1M8b (Romero's version) → E2M1

Spoiler:


Doom 2:
Not sure what to do here, Maybe Add Nerve as an example {?}, but it's not really needed.
[*] Optional addition of Map02 Linked to "Betray" can be done...
[*] ... Users need to fix/add the LineDef, or add any LineDEF tagged "Secret" to somewhere they like.

Spoiler:


Links:
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