[RESOURCE] Skulltag Textures (Update Dec. 21, 2012)

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[RESOURCE] Skulltag Textures (Update Dec. 21, 2012)

Postby FireHusky » Wed Dec 19, 2012 4:15 pm

Anything in this file is not mine. I just took out the textures from Skulltag_Data.

It is mostly for maps that require the Skulltag_Data.pk3 to fix missing textures. (I'm looking at you, Zombie Torrent )

So... Yeah. Some of you might find this useful without having to download the entire Skulltag.Zip from the website, making it friendlier for slower internet connection users.

Image

Changelog:
Added more missing textures (must've accidentaly pressed delete while pressing them
Added ANIMDEFS, fixing frozen bloodfalls (now falls), and other non-warping liquids.(uses warp property)
Last edited by FireHusky on Fri Dec 21, 2012 8:29 pm, edited 3 times in total.
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Re: [RESOURCE] Skulltag Textures

Postby wildweasel » Wed Dec 19, 2012 4:36 pm

Aren't most of Skulltag's textures taken from other packs, like the 5th Episode, Nightmare's recolors, etc?
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Re: [RESOURCE] Skulltag Textures

Postby FireHusky » Wed Dec 19, 2012 4:45 pm

wildweasel wrote:Aren't most of Skulltag's textures taken from other packs, like the 5th Episode, Nightmare's recolors, etc?

This one is purely from Skulltag, so it's... Kind of specific.
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Re: [RESOURCE] Skulltag Textures

Postby Uboa » Wed Dec 19, 2012 7:54 pm

FireHusky wrote:Anything in this file is not mine. I just took out the textures from Skulltag_Data.

It is mostly for maps that require the Skulltag_Data.pk3 to fix missing textures. (I'm looking at you, Zombie Torrent :P )

So... Yeah. Some of you might find this useful without having to download the entire Skulltag.Zip from the website, making it friendlier for slower internet connection users.

Hot damn. Thanks for uploading this, I'll add it to the mod page immediately! Also, thanks for specifically mentioning ZT. :wink:
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Re: [RESOURCE] Skulltag Textures

Postby FireHusky » Thu Dec 20, 2012 5:34 am

Uboa wrote:
FireHusky wrote:Anything in this file is not mine. I just took out the textures from Skulltag_Data.

It is mostly for maps that require the Skulltag_Data.pk3 to fix missing textures. (I'm looking at you, Zombie Torrent :P )

So... Yeah. Some of you might find this useful without having to download the entire Skulltag.Zip from the website, making it friendlier for slower internet connection users.

Hot damn. Thanks for uploading this, I'll add it to the mod page immediately! Also, thanks for specifically mentioning ZT. :wink:

Heh, you're welcome! :D
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Re: [RESOURCE] Skulltag Textures

Postby Uboa » Thu Dec 20, 2012 10:57 am

The textures have been added onto the ModDB page as an addon. Thanks!
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Re: [RESOURCE] Skulltag Textures (Update Dec. 21, 2012)

Postby FireHusky » Fri Dec 21, 2012 8:29 pm

Update! ANIMDEFS added, and some missing textures! This will probably be the only update.
Please download again for the fixes! Otherwise you will have evil frozen waterfalls and other bizarre occurrences!
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