[Weapons] Kirpi4's Weapons

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[Weapons] Kirpi4's Weapons

Postby Kirpi4 » Mon Dec 17, 2012 1:25 pm

Hi everyone. Here i will drop my weapons (or edits). Feel free to grab them :D

Let's get started with Pistol from Neccronixis's set.

1st person:
Image

Pickup:
Image

And some shitty attempt to make one of reloading frames:
Image
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Re: [Weapons] Kirpi4's Weapons

Postby Kirpi4 » Mon Dec 17, 2012 2:36 pm

Nice! 2 cups of coffee - and it's completed!

Reloadable version of pistol:
Image

Additional GFX: Clip
Spoiler:
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Re: [Weapons] Kirpi4's Weapons

Postby Kirpi4 » Tue Dec 18, 2012 1:33 pm

So, today i've started to draw new weapon. Here's temporary image:
Image


And, guys, don't forget to comment =)
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Re: [Weapons] Kirpi4's Weapons

Postby timmyr0x0r » Wed Dec 19, 2012 1:33 am

I find the design of it very cool, but the angle seems wrong. I think it should more point at the center.
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Re: [Weapons] Kirpi4's Weapons

Postby Kirpi4 » Wed Dec 19, 2012 5:23 am

timmyr0x0r wrote:I find the design of it very cool, but the angle seems wrong. I think it should more point at the center.


Working on that...
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Re: [Weapons] Kirpi4's Weapons

Postby Cardboard Marty » Wed Dec 19, 2012 11:00 am

Great work you've got here! Keep it up! Always a welcome sight to see new graphics guys in the community. :)
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Re: [Weapons] Kirpi4's Weapons

Postby Kirpi4 » Wed Dec 19, 2012 1:02 pm

I don't think it's a good way, but i didn't want to redraw it again from zero, so i modelled it in max, textured and rendered. But all the animations will be drawn manually, without render...
Here's the first result:
Image
Last edited by Kirpi4 on Wed Dec 19, 2012 1:08 pm, edited 1 time in total.
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Re: [Weapons] Kirpi4's Weapons

Postby insightguy » Wed Dec 19, 2012 1:04 pm

I don't know why but I feel as if the right hand should be on that thing on the middle of the gun that looks like a magazine.
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Re: [Weapons] Kirpi4's Weapons

Postby Kirpi4 » Wed Dec 19, 2012 1:16 pm

insightguy wrote:I don't know why but I feel as if the right hand should be on that thing on the middle of the gun that looks like a magazine.


Yep, right! That's a magazine! :D
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Re: [Weapons] Kirpi4's Weapons

Postby Xaser » Wed Dec 19, 2012 4:49 pm

If it's a rendered model now, then you really should work a bit on making the angle not so extreme while you still can. As Timmy pointed out, it's a neat design conceptually, but it's positioned such that Doomguy's going to have a hard time shooting at anything that's not to his left. :P
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Re: [Weapons] Kirpi4's Weapons

Postby wildweasel » Wed Dec 19, 2012 4:51 pm

Xaser wrote:If it's a rendered model now, then you really should work a bit on making the angle not so extreme while you still can. As Timmy pointed out, it's a neat design conceptually, but it's positioned such that Doomguy's going to have a hard time shooting at anything that's not to his left. :P

Unless you're going for one of those weird Strife Assault Gun-esque "un-ready" frames.
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Re: [Weapons] Kirpi4's Weapons

Postby Zombieguy » Wed Dec 19, 2012 11:07 pm

Do you ever get that feeling when a weapon isn't at *just* the right angle? Sometimes it looks like he's just pointing his firearm at something off to the side. The handgun looks great, however. :P
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Re: [Weapons] Kirpi4's Weapons

Postby Kirpi4 » Thu Dec 20, 2012 8:19 am

Hi guys.
Today i finished this rifle, and made a strip of shooting/reloading anim.

Pulse Rifle MK-1
Image

Frames:
Spoiler:
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Re: [Weapons] Kirpi4's Weapons

Postby Blox » Thu Dec 20, 2012 8:59 am

It looked okay for a concept sprite, but it doesn't really stand a chance against something that looks like this:
Image

As for why, then one obvious flaw is that the lighting has "seams" that clearly indicate the different surfaces the model consists of - instead of having a constant flow.
And the big killer would be that it simply looks too plain and without any kind of quirks, details or even interesting shading.
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Re: [Weapons] Kirpi4's Weapons

Postby Uboa » Thu Dec 20, 2012 11:57 am

Now now, Blox. Not everyone has your black magic skills.
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