[Resource] The flower garden

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: [Resource] The flower garden

Postby Reactor » Fri Dec 14, 2012 5:09 pm

Here are some automn and winter foliage I didn't publish before.
Attachments
AutumnPlantz.PNG
Autumn plants
WinterPlantz.PNG
Winter plants
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby Dynamo » Sat Dec 15, 2012 5:31 pm

Excellent job, keep em coming!
User avatar
Dynamo
It's a jungle out there.
 
Joined: 07 Jun 2008
Location: Lygon Street, Carlton

Re: [Resource] The flower garden

Postby Reactor » Sat Dec 15, 2012 6:56 pm

Coming right up! This time I give you two winter plants sheet. I hope you like to chill :wink:
Attachments
WinterPlant2.PNG
Winter plants 2
WinterPlant3.PNG
Winter plants 3
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby Enjay » Sat Dec 15, 2012 8:26 pm

Some of these would work nicely if they were set up as models with a criss-cross of planes (or as textures on a criss-cross of lines in Zdoom).

I like the snowy stuff. I've always been a sucker for cold/wintry looking maps/games/films/whatever.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [Resource] The flower garden

Postby Reactor » Sat Dec 15, 2012 8:50 pm

I'll tend to use them as sprites in GZDoom :) All 3 players will be 160 pixels tall, so this gives me some possibilities to leave'em in a bigger size than 128. I still need to figure out how to change all player's height to 160 as default, but I hope it's possible. Some of these plants might be big, since they were measured to a 160 pixes tall eye view, but otherwise, they're fine.

The snowy stuff will be only used on two levels ("A bridge too far?" for Einar Moen, and "Frozen to DEATH" for Vibeke Stene), so you're free to use them to your hearts content :)
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby Reactor » Sun Dec 16, 2012 10:44 am

Okay, here is the rest of the winter foliage. Now I'll start workin' on simply "dead" plants, just like the ones in the original Doom. Until then, here is the winter vegetation!
Attachments
Winterplantz4.PNG
Winter plants 4
Winterplantz5.PNG
Winter plants 5
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby BloodyAcid » Sun Dec 16, 2012 2:07 pm

I could actually use some of these. Thanks for the upload, reactor.
User avatar
BloodyAcid
sucky sucky go lucky
 
Joined: 26 Jul 2012
Location: Canadia

Re: [Resource] The flower garden

Postby Reactor » Sun Dec 16, 2012 8:15 pm

You're welcomed. It's nice that I can also give help to you in return for the help I receive :) As I said, I'll use the winter foliage only on two of my levels in the whole game, so they're all yours.
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby Reactor » Mon Dec 24, 2012 9:24 pm

I think I promised some dead trees. They are ready!
Merry Christmas! :)
Attachments
DeadTrees1.PNG
Dead trees 1
DeadTrees2.PNG
Dead trees 2
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby NeuralStunner » Mon Dec 24, 2012 9:58 pm

Awesome stuff, as always. I think I'll finally raid this topic now... :P
User avatar
NeuralStunner
An Exercise in Self-Indulgence
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7 64-bit

Re: [Resource] The flower garden

Postby Nash » Sun Dec 30, 2012 8:35 pm

Can you make some grass sprites? Something like this or this (but in sprite form of course).
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: [Resource] The flower garden

Postby Reactor » Sun Jan 06, 2013 3:47 pm

I will see to it. The holidays are over, so I'm back to work again. I suppose I can create similar stuff like that.
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby BigProjectAlone » Sun Jan 06, 2013 5:04 pm

omfg nice work !!! o..o can i use them all :D ?
User avatar
BigProjectAlone
Boss
 
Joined: 21 Mar 2012
Location: canada

Re: [Resource] The flower garden

Postby Reactor » Sun Jan 06, 2013 9:21 pm

Sure you can! That's why I published them :)

Oh yea, Nash...this was you were looking for? ;) Clumps of grass, and small plants. These would serve awesomely as static objects on a grassy hillside. If you're lookin' for desert plants, there are at least 8-10 smaller pieces of plants, these should do it. I will create more of course.
As always, all of them are cut to the size, the tallest one is 128 pixels tall (maybe it's the reed), make sure you cut them carefully.
Attachments
SmallPlantz.PNG
Small plant collection
GrassCollectionz.PNG
Grass clumps
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: [Resource] The flower garden

Postby Nash » Sun Jan 06, 2013 9:38 pm

Oh wow that was fast, thanks. But I have to ask. Where are you sourcing these from? I recognize a lot of the grass in the last sheet (they are the same ones that I found and posted in my other thread)... and it would seem a little unrealistic that you went out to photograph and edit these shortly right after you posted saying that you'll work on them (not saying that you won't do such a thing though :D)

The reason I ask is I need to know if they are from other commercial games; I don't want to run into licensing issues and stuff with borrowed resources...
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

PreviousNext

Return to Resources

Who is online

Users browsing this forum: No registered users and 2 guests