[Resource] The flower garden

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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

Here are some automn and winter foliage I didn't publish before.
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Autumn plants
Autumn plants
Winter plants
Winter plants
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Dynamo
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Re: [Resource] The flower garden

Post by Dynamo »

Excellent job, keep em coming!
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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

Coming right up! This time I give you two winter plants sheet. I hope you like to chill :wink:
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Winter plants 2
Winter plants 2
Winter plants 3
Winter plants 3
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Enjay
 
 
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Re: [Resource] The flower garden

Post by Enjay »

Some of these would work nicely if they were set up as models with a criss-cross of planes (or as textures on a criss-cross of lines in Zdoom).

I like the snowy stuff. I've always been a sucker for cold/wintry looking maps/games/films/whatever.
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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

I'll tend to use them as sprites in GZDoom :) All 3 players will be 160 pixels tall, so this gives me some possibilities to leave'em in a bigger size than 128. I still need to figure out how to change all player's height to 160 as default, but I hope it's possible. Some of these plants might be big, since they were measured to a 160 pixes tall eye view, but otherwise, they're fine.

The snowy stuff will be only used on two levels ("A bridge too far?" for Einar Moen, and "Frozen to DEATH" for Vibeke Stene), so you're free to use them to your hearts content :)
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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

Okay, here is the rest of the winter foliage. Now I'll start workin' on simply "dead" plants, just like the ones in the original Doom. Until then, here is the winter vegetation!
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Winter plants 4
Winter plants 4
Winter plants 5
Winter plants 5
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BloodyAcid
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Re: [Resource] The flower garden

Post by BloodyAcid »

I could actually use some of these. Thanks for the upload, reactor.
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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

You're welcomed. It's nice that I can also give help to you in return for the help I receive :) As I said, I'll use the winter foliage only on two of my levels in the whole game, so they're all yours.
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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

I think I promised some dead trees. They are ready!
Merry Christmas! :)
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Dead trees 1
Dead trees 1
Dead trees 2
Dead trees 2
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NeuralStunner
 
 
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Re: [Resource] The flower garden

Post by NeuralStunner »

Awesome stuff, as always. I think I'll finally raid this topic now... :P
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Nash
 
 
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Re: [Resource] The flower garden

Post by Nash »

Can you make some grass sprites? Something like this or this (but in sprite form of course).
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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

I will see to it. The holidays are over, so I'm back to work again. I suppose I can create similar stuff like that.
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BigProjectAlone
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Re: [Resource] The flower garden

Post by BigProjectAlone »

omfg nice work !!! o..o can i use them all :D ?
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Reactor
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Re: [Resource] The flower garden

Post by Reactor »

Sure you can! That's why I published them :)

Oh yea, Nash...this was you were looking for? ;) Clumps of grass, and small plants. These would serve awesomely as static objects on a grassy hillside. If you're lookin' for desert plants, there are at least 8-10 smaller pieces of plants, these should do it. I will create more of course.
As always, all of them are cut to the size, the tallest one is 128 pixels tall (maybe it's the reed), make sure you cut them carefully.
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Small plant collection
Small plant collection
Grass clumps
Grass clumps
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Nash
 
 
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Re: [Resource] The flower garden

Post by Nash »

Oh wow that was fast, thanks. But I have to ask. Where are you sourcing these from? I recognize a lot of the grass in the last sheet (they are the same ones that I found and posted in my other thread)... and it would seem a little unrealistic that you went out to photograph and edit these shortly right after you posted saying that you'll work on them (not saying that you won't do such a thing though :D)

The reason I ask is I need to know if they are from other commercial games; I don't want to run into licensing issues and stuff with borrowed resources...
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