[Resource] The flower garden
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[Resource] The flower garden
There is something I really miss from all resources, including this forum. And these are the plants and flowerz. Since such textures are scarce here - and on da Internet for that matter - I had no choice to create some all by myself. In case you'll need vegetation and plants, here are some for ya. More on their way.
The first two plants collection are primarily useful as wall patches. I know nothin' about how to use patches in (G)ZDoom map editors, but they're very useful to photoshop them onto walls, as these plants were destined to be on walls, not floor or ceiling. There is ivy, vines, and some more spectacular decorative houseplant, which should be useful on certain maps. Hey, I even made a berry bush!
The third collection has two seamless plant patterns which are useful as walls alone (they're cut to the size), and some plants which were meant to be static objects, not wall patches. The first 3 is wormwood, the second 3 is mugwort.
Oh yea...and death to Second Life marketplaceeeeeeeeeeeeeee!!!
The first two plants collection are primarily useful as wall patches. I know nothin' about how to use patches in (G)ZDoom map editors, but they're very useful to photoshop them onto walls, as these plants were destined to be on walls, not floor or ceiling. There is ivy, vines, and some more spectacular decorative houseplant, which should be useful on certain maps. Hey, I even made a berry bush!
The third collection has two seamless plant patterns which are useful as walls alone (they're cut to the size), and some plants which were meant to be static objects, not wall patches. The first 3 is wormwood, the second 3 is mugwort.
Oh yea...and death to Second Life marketplaceeeeeeeeeeeeeee!!!
- BloodyAcid
- Posts: 372
- Joined: Thu Jul 26, 2012 10:28 pm
- Location: Canadia
Re: [Resource] The flower garden
Are these all palatted to Doom? They don't really look like it, though I could be wrong. Also, more plants and vegetations here
Re: [Resource] The flower garden
No, they're GZDoom-suited, and thus, unpaletted. I would't want to rape a perfectly beautiful flower just because a 20-years-old game still uses palettes, and would fuck the entire image up. After Tristania3D I decided that if I'll ever make a sequel for the game, that engine has to forget all possible palettes alltogether.
Re: [Resource] The flower garden
Personally, I prefer resources not to be in the Doom palette these days (unless they are specifically designed for it from the outset). If a resource is in its own palette, I can use it in GZDoom and I can also reduce it to the Doom palette (and tweak it if necessary) if I want it to be in the Doom palette. However, if something has already been reduced to the Doom palette (often harmfully) then the damage has been done and getting it back to something nicer for GZDoom is far more difficult than reducing a non-Doom palette graphic to the Doom palette. Also, not being in the Doom palette means that they have an equal chance of working in Doom, Heretic, Hexen, Strife...
Anyway, nice vegetation. Not particularly Doomy in as much as they don't carry much feel of hellish horror about them but they could be useful in a non-Doom themed map or used carefully in a more traditional map set too, or in other games.
Anyway, nice vegetation. Not particularly Doomy in as much as they don't carry much feel of hellish horror about them but they could be useful in a non-Doom themed map or used carefully in a more traditional map set too, or in other games.
Re: [Resource] The flower garden
The plants were meant for "Hell on Earth" themed mods, particulary for village areas - but it's also useful for city levels (I missed the plants from Doom 2, apart from the dead trees), or a bio-dome research center. Enjay is certainly has a point - an unpaletted image can be transported into any palette, but a paletted image will not be able to fit in other games. This is the main reason why I never submit paletted images - except animations.
If you, fellow ZDoomers also have plants and vegetation in your possession which you wouldn't mind sharing, I would be more than happy to use and evaluate them. By the way, thank you for the Ream667 link for plants, the seaweed, winter set, and cacti are mighty useful.
I'll try to submit some more plants, this time, seamless covers.
If you, fellow ZDoomers also have plants and vegetation in your possession which you wouldn't mind sharing, I would be more than happy to use and evaluate them. By the way, thank you for the Ream667 link for plants, the seaweed, winter set, and cacti are mighty useful.
I'll try to submit some more plants, this time, seamless covers.
- BloodyAcid
- Posts: 372
- Joined: Thu Jul 26, 2012 10:28 pm
- Location: Canadia
Re: [Resource] The flower garden
Well, I guess it's my personal preference for Doom paletted stuff, since I don't mod with Hexen/Heretic, or play with truecolour .png's
Re: [Resource] The flower garden
Here are the seamless floor-ceiling vegetation. All of them were hand-made seamless, and tileable & cut to the size. Oh yea, and since they're GZDoom-specified, all of them are unpaletted, blah-blah-blah...
(Damn, you really should extend the maximum image size to 512 KB)
It's weed. Don't stomp it - smoke it!
(Damn, you really should extend the maximum image size to 512 KB)
It's weed. Don't stomp it - smoke it!
Re: [Resource] The flower garden
Huh, I'm done with a few trees for ya. There are temperate and snowy type of trees, all of them are cut to the size. More to follow.
Re: [Resource] The flower garden
I made some bushes and temperate trees today. I'll be working on more pine trees this week.
- BloodyAcid
- Posts: 372
- Joined: Thu Jul 26, 2012 10:28 pm
- Location: Canadia
Re: [Resource] The flower garden
A few of these could be useful. Thanks for the upload.
Btw, did you create all these by hand yourself? If not, could you list some credits please
Btw, did you create all these by hand yourself? If not, could you list some credits please
Re: [Resource] The flower garden
The seamless surfaces and quite a lot of the plants were photographed and then hard-ripped by me. About the trees, well, they're hard-ripped models which are small enough to work as sprites. Removing the shitcrap from between the leaves and branches is a long and dirty work, but eventually it pays off
Re: [Resource] The flower garden
Here are some more vegetation, and a few new bushes.
Re: [Resource] The flower garden
Enough of small plants for now, let's see some of them trees!!! These are small, and are perfect for indoor decorations as well.
Don't be a tree-sap...try them!
Don't be a tree-sap...try them!
- Attachments
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- Small tree collection
- TreeCollectionz5.PNG (112.15 KiB) Viewed 3622 times
Re: [Resource] The flower garden
Various cactii for desert-themed maps. There'll be a lot more than these, but until then...
Re: [Resource] The flower garden
Seamless vines cut to da size, equally effective on walls, and on ground. They can be unimaginibly beautiful when combined with wrought iron fences, or so my experience tells me. Here they are.