[Preview+Download] Spricer BETA

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[Preview+Download] Spricer BETA

Postby zerratar » Thu Aug 09, 2012 2:07 pm

Hey guys! :D

I was kinda happy when I stumbled across these boards not too long ago seeing that many people have been using my program i made a while back. 'Spricer' Yep!

Looking through some of you guy's threads I found that many of you had a few negative thoughts about it, stuff not working properly, and cases when you decided NOT to use spricer because it would leave you with more work, or even sometimes
hinder the work you are doing.

So I thought it was time to update my little program and have some new nice features coming, and what better place than posting the information here? :)



I think I get the most of the stuff explained in the video, for more information. Just ask here in the thread or PM me :p

I will release this as soon as I get a few more bugs nailed down =)


** Update **

You may download the beta version of spricer here
http://spricer.fingerfeat.com/download/SpricerBETA.rar

*Note*:
This is a incomplete version and does not have all features and may contain lots of bugs, so basically its just for testing and playing around.
Please leave a comment if you find any bugs, etc.
I've also noticed that the app doesnt start directly, if it holds up on you a bit. just wait a few seconds :p

Other then that, have fun!

Cheers,
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Last edited by zerratar on Tue Aug 21, 2012 2:35 am, edited 1 time in total.
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Re: [Preview] Spricer Update

Postby Blox » Thu Aug 09, 2012 2:44 pm

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Re: [Preview] Spricer Update

Postby zerratar » Thu Aug 09, 2012 2:48 pm



Depends :)

If you want to keep the black background on the chem but sliced up into seperate frames
- Yes.

If you ONLY want the green chem to be exported
- No. The black will be traced as part of the sprite/Frame :p

However, if you make the whole image black then the chem's will be sperated with a transparent background ^^
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Re: [Preview] Spricer Update

Postby Nash » Thu Aug 09, 2012 4:23 pm

Hi, thank you for dropping by and putting up the tutorial video. I had a lot of trouble figuring out how to use the old Spricer, hopefully the new one will be much improved.
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Re: [Preview] Spricer Update

Postby BloodyAcid » Thu Aug 09, 2012 9:14 pm

YESSSS YESSSS YESSSS EXPECT MY 60 BARRELED SHOTGUN
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Re: [Preview] Spricer Update

Postby Xaser » Thu Aug 09, 2012 10:22 pm

Oh, hi there! Bit of a surprise seeing the author of a certain useful tool drop by. ;)

Definitely fond of the app. I use it quite often myself, since it automates what would otherwise be a rather tedious process. Makes the spritesheet format much easier to work with, for sure. :)
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Re: [Preview] Spricer Update

Postby Kinsie » Thu Aug 09, 2012 10:48 pm

What a coincidence, I only found Spricer last night! If I was married, it would have saved my marriage.
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Re: [Preview] Spricer Update

Postby zerratar » Fri Aug 10, 2012 11:39 am

Kinsie wrote:What a coincidence, I only found Spricer last night! If I was married, it would have saved my marriage.


Love the comment, if its okay with you. Can we please use it on our website, with your name of course. :)?
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Re: [Preview] Spricer Update

Postby Xtyfe » Wed Aug 15, 2012 4:33 pm

So this tool works for sprite sheets, what about texture sheets? I assume its pretty much the same?
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Re: [Preview] Spricer Update

Postby zerratar » Fri Aug 17, 2012 5:54 am

Xtyfe wrote:So this tool works for sprite sheets, what about texture sheets? I assume its pretty much the same?


Sure, why not?

Altough, not all texture sheets will be as "easy" to trace, since each texture part needs atleast 1px padding, meaning that its not possible to trace them out if the textures are touching eachother.

Example:

Image
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Re: [Preview] Spricer Update

Postby Blox » Fri Aug 17, 2012 6:45 am

zerratar wrote:If you want to keep the black background on the chem but sliced up into seperate frames
- Yes.

Good to know, because the old version did something wacky as far as I remember.
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Re: [Preview] Spricer Update

Postby Xtyfe » Fri Aug 17, 2012 11:01 am

Trying the old spricer on some texture sheets, it seems to get confused. But from your screenshot it seems this new version could do it.

All texture sheets that I have, have more than enough padding, they are all from around the forums here
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Re: [Preview] Spricer Update

Postby zerratar » Mon Aug 20, 2012 1:34 am

I'm glad to hear all the positive feedback.

So right now I'm curious if there is anyone who would be interested in trying out the new version of spricer out as a beta tester before releasing the complete version.
I'd say that the test version should be ready in about a week or so.

Throw me a PM if you're interested :)
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Re: [Preview] Spricer Update

Postby Blox » Mon Aug 20, 2012 1:49 am

Honestly, you could just drop it off here and chances are people would report bad stuff happening if they happen to stumble upon such in this thread.
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Re: [Preview] Spricer Update

Postby Xtyfe » Mon Aug 20, 2012 6:17 am

The more people using it the better, bugs easier to find and squash
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