custom monsters

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
User avatar
armymen12002003
Posts: 1418
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein
Contact:

custom monsters

Post by armymen12002003 »

mainly strife i know realm667 has a few but i wondering if there was any other sites that have strife monsters
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: custom monsters

Post by wildweasel »

If it's not on Realm667, odds are it's probably not going to be available anywhere (or at least, if it _is_ available, it's probably not allowed for free use).
User avatar
armymen12002003
Posts: 1418
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein
Contact:

Re: custom monsters

Post by armymen12002003 »

oh ok i'd still love to see more custom monsters for strife
User avatar
TiberiumSoul
Posts: 1065
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: custom monsters

Post by TiberiumSoul »

WOULDNT WE ALL?!
User avatar
Reactor
Posts: 2091
Joined: Thu Feb 03, 2011 6:39 pm
Location: Island's Beauty, Hungary

Re: custom monsters

Post by Reactor »

You should look around at "In Pursuit of Greed". It's rippable in XWE, and has a lot of sci-fi enemies. The file you need to open is GREED.BLO.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: custom monsters

Post by amv2k9 »

I made a dual-assault gun-wielding Acolyte. Gimme a day or two to dig it up. Here's a preview of it.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: custom monsters

Post by amv2k9 »

Here you go. It's just the sprites, though; no DECORATE or anything else.
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: custom monsters

Post by Enjay »

Very nice. Very nice indeed. :yup:
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: custom monsters

Post by Enjay »

I very quickly set one up to replace the SS guy in Doom and although it does look very cool, I did find it quite noticeable that it does not have a full 8 rotations. Both the badge on his chest and the red glow in the visor during firing are asymmetrical and (to me anyway) noticeably swap sides as you move around the sprite due to mirrored sprites being used for the 6, 7 and 8 views.

Also, no pain frames?

I'm not demanding anything here BTW, if you don't fancy doing them, that's fine. I'm just reporting back.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: custom monsters

Post by amv2k9 »

Enjay wrote:I very quickly set one up to replace the SS guy in Doom and although it does look very cool, I did find it quite noticeable that it does not have a full 8 rotations. Both the badge on his chest and the red glow in the visor during firing are asymmetrical and (to me anyway) noticeably swap sides as you move around the sprite due to mirrored sprites being used for the 6, 7 and 8 views.

Also, no pain frames?

I'm not demanding anything here BTW, if you don't fancy doing them, that's fine. I'm just reporting back.
Nah, it's cool. I'm pretty sure I did pain frames... If I can't find them, I'll try making some. And I'll fix the eye flipping & badge.
Post Reply

Return to “Resources”