[Request] Doom 64 water textures?

Requests go in THIS forum!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: [Request] Doom 64 water textures?

Post by doomfiend »

Better but the directions are off, ;p

One layer goes up or down, while the other layer goes left or right as if they are Cris crossing ( + ), you have yours going left while the layer under it goes right ( <--> )
Blue Shadow
Posts: 5039
Joined: Sun Nov 14, 2010 12:59 am

Re: [Request] Doom 64 water textures?

Post by Blue Shadow »

If you want I can upload all the liquids. I have them finished and ready on my hard drive.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: [Request] Doom 64 water textures?

Post by doomfiend »

okay! Thank you so much sir!
Blue Shadow
Posts: 5039
Joined: Sun Nov 14, 2010 12:59 am

Re: [Request] Doom 64 water textures?

Post by Blue Shadow »

Here you go...

(Look here for the file)
Last edited by Blue Shadow on Tue Nov 13, 2012 12:51 pm, edited 1 time in total.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: [Request] Doom 64 water textures?

Post by doomfiend »

I owe you one blue shawdow, I'll send that donation your way, Don't worry Sergant, you tried, you'll get some of that as well ;p
Blue Shadow
Posts: 5039
Joined: Sun Nov 14, 2010 12:59 am

Re: [Request] Doom 64 water textures?

Post by Blue Shadow »

No need, I didn't make this because you offered to pay for it. I made it because I wanted to. After all, this is just a hobby.

I'm just glad that I could be of help. :wink:
User avatar
Enjay
 
 
Posts: 26871
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [Request] Doom 64 water textures?

Post by Enjay »

It's a really nice effect isn't it? It actually gives the impression of a bit of depth to the water.

Also, I noticed that the texture definitions were generated in SLADE3. Was this something that was somehow automated or did the whole thing have to be done manually and then exported from SLADE?
User avatar
Nash
 
 
Posts: 17481
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: [Request] Doom 64 water textures?

Post by Nash »

Very nice Blue Shadow, one minor issue though... in some frames, the 2 layers perfectly superimpose each other so it makes the animation look weird. It's hard to explain; just stare at the animation and you'll know what I mean.
Blue Shadow
Posts: 5039
Joined: Sun Nov 14, 2010 12:59 am

Re: [Request] Doom 64 water textures?

Post by Blue Shadow »

Enjay wrote:Also, I noticed that the texture definitions were generated in SLADE3. Was this something that was somehow automated or did the whole thing have to be done manually and then exported from SLADE?
Everything was done manually... in a way :). As I have no idea whether this kind of thing can be done through an automated process in Slade.

The first set (water) took a little bit of effort; 64 texture definitions with different numbering and offsets. However, for the other liquids, not so much. As all was needed was assembling the graphics for the liquids, some copy-paste and find-and-replace magic for the definitions.
Nash wrote:..., one minor issue though... in some frames, the 2 layers perfectly superimpose each other so it makes the animation look weird
If I'm understanding your point, I think that's because the two layers, that are actually the same graphic, at some point are bound to overlap each other perfectly, thus creating what you'd described. I, myself, noticed this, but didn't do anything about it at the time, since it's also the case in Doom 64 and I kind of like the effect.

Original: http://www.mediafire.com/download/4nu09 ... ids_v1.zip
"Fixed" up version: http://www.mediafire.com/download/ra9q5 ... ids_v2.zip

Hey, thanks for the compliments, guys.
Last edited by Blue Shadow on Sun Feb 08, 2015 12:53 pm, edited 2 times in total.
User avatar
Nash
 
 
Posts: 17481
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: [Request] Doom 64 water textures?

Post by Nash »

Yeah, the fixed version looks better for me. :D I'm probably just being nitpicky. But the perfect overlap effect as in the original (and Doom 64's) really grab my attention haha.

Good job! This is going into my autoload. Thanks for this Blue Shadow.
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: [Request] Doom 64 water textures?

Post by Average »

Sorry for the silly question but how do I use this? I tried dragging the zip onto a shortcut and onto ZDL but the water looks just the same...? Sorry if this is stupid. :)
Blue Shadow
Posts: 5039
Joined: Sun Nov 14, 2010 12:59 am

Re: [Request] Doom 64 water textures?

Post by Blue Shadow »

These weren't set up to replace the IWAD's liquids, but they can be.

Here, replace the animdefs.txt in the pack with the one in this zip file:
animdefs.zip
That should take care of the replacement.
You do not have the required permissions to view the files attached to this post.
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: [Request] Doom 64 water textures?

Post by Average »

Thanks. I'll give it a try. :)

Return to “Requests”