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Re: [Monster]Vore from Quake

PostPosted: Wed Apr 11, 2012 5:46 am
by Vegeta(dw)
Hey! Nice to see you Nmn. And great sprite. Did you make other monster or weapon in the last time?

Re: [Monster]Vore from Quake

PostPosted: Fri Apr 13, 2012 10:29 am
by Ghastly
So, anyone try the latest version I uploaded? I'm especially interested to get Nmn's opinion of it.

Re: [Monster]Vore from Quake

PostPosted: Sat Apr 14, 2012 9:59 am
by ShadesMaster
Hpack, Episode 5 secret level - Vores and Wickeds. ;)

Re: [Monster]Vore from Quake

PostPosted: Sat Apr 14, 2012 10:15 am
by Gez
For a Quake-themed map, there should also be fiends and shamblers.

Re: [Monster]Vore from Quake

PostPosted: Sat Apr 14, 2012 12:09 pm
by Ghastly
ShadesMaster wrote:Hpack, Episode 5 secret level - Vores and Wickeds. ;)

Please no.

Re: [Monster]Vore from Quake

PostPosted: Sat Apr 14, 2012 1:06 pm
by NeuralStunner
Ghastly_dragon wrote:Please no.
Agreed.

Wait... Who is this guy anyway?

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 5:59 am
by NMN_Paul
Just came back from Ukraine. Man I'm tired X_X

Great work guys! I love how well this guy is coded, much tougher than the Revenant and I have lots of willpower to make further new stuff for ye all now that the Vore gained such popularity :)

there should also be fiends

Well, I agree :)

Like they say, when I got free time ;)

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 6:18 am
by Enjay
Perfect! Even better than the Vore.

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 6:59 am
by Ghastly
Oh God, now I'm trying to think of how to code that guy's leap attack. :P

But yeah, nobody has any more suggestions for improvement for the Vore's coding?

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 7:05 am
by CaptainToenail
Goddamn fiends. It's monsters with devestating leap attacks like Fallout3's Deathclaw and Quake's Fiend that make me poop myself. :roll:

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 8:11 am
by scalliano
That Fiend looks amazing!

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 8:19 am
by NMN_Paul
Image

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 8:38 am
by HavoX
CaptainToenail wrote:Goddamn fiends. It's monsters with devestating leap attacks like Fallout3's Deathclaw and Quake's Fiend that make me poop myself. :roll:

But... but they're one of my favorite Q1 enemies! :( (With the exception of the Shambler, of course.)

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 1:33 pm
by NeuralStunner
They're pretty much the first FPS monster that genuinely creeped me out, so... *Approves*

Re: [Monster]Vore from Quake

PostPosted: Sun Apr 15, 2012 3:50 pm
by Ghastly
If I may suggest, though, do the Rotfish before the Fiend? The community lacks underwater-specific monsters. :(

Edit: Okay, I'm considering this finished and I submitted it to R667: http://www.realm667.com/board/viewtopic ... 356#p21356 (you did say this was fair use. If you don't want it on there, I'll take down my submission). If anyone has any suggestions for it, I'll see about updating the submission.