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[Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Wed Feb 15, 2012 5:46 pm
by ETTiNGRiNDER
This thread can now be considered DORMANT. Most of the material that was here was very old and since it would be an equal hassle to update the image links here to conform to the new rules as it would be to move the relevant items to my website (which I've been meaning to do at some point anyway) I've decided it's as good a time as ever to port things over to ETTiNGRiNDER's FORTRESS. This is where my latest stuff will be (indeed, has been) appearing. In the process I did a few tweaks and updates like putting credits ON the sheet images so it's harder for them to get separated from the graphics. I also updated (most of) the "Eriance" credits to "Amuscaria" to reflect the current handle.

For HERETIC and HEXEN TEXTURE WADS, check HERE
The majority of the HERETIC and HEXEN sprite/texture sheets are also HERE
That one experiment in drawing textures with Wally went to the "scrapped stuff" subheader HERE

If you want the old (and sometimes rubbishy) Realm667 contributions, they're still over THERE:
Burning Corpse
Crucified Corpses
Impaled Corpses
Upside Down Corpses
Crimson Banner
Devilish Busts
Hexen firewood
Warrior Statue
Chaos Wyvern
Impaler Crossbow (OUTDATED SPRITES)

And there's still this code, that's probably outdated in new GZDoom versions, at the relevant posts in THIS THREAD:
Variable / Witchaven-style weapon damage

You may notice that a thing or two did get "lost" in the shuffle. This may be due to a few reasons:
- It SUCKED.
- There were copyright/credit issues (something based on rips that I could just remake from scratch or as a more "kosher" edit).
- I just COULDN'T BE BOTHERED (it wasn't bad but it wasn't good enough for the effort either).
- Some COMBINATION of the above.
If you find there's something not there that you would be heartbroken to lose, contact me and I'll see if I can replace it. If you already have it saved, you're free to continue using it.

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Thu Feb 16, 2012 3:16 am
by Apothem
ETTiNGRiNDER, those king npc sprites look awesome. May I use them for a little demo project I'm putting together?

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Thu Feb 16, 2012 6:45 am
by ETTiNGRiNDER
That's fine by me as long as masterofmorag doesn't object; he didn't ask that it be a private resource that I recall.

Looking at it this morning, though, I see that I made a blockheaded mistake with the rotations, so I'm going to put up a quick fix in a couple minutes.

Edit: Updated.

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Thu Feb 16, 2012 12:38 pm
by CaptainToenail
Groovy stuff here. I can see you are a massive fan of Hexen. ;)

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Thu Feb 16, 2012 3:22 pm
by NeuralStunner
ETTiNGRiNDER wrote:Heretic CSTLRCK texture
Holy Shmidt. That is HD.

You are awesome. (Actually there has to be a better word than "awesome". Transcendent?)

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Fri Feb 17, 2012 10:25 am
by Tormentor667
Awesome Stuff!

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Sat Feb 18, 2012 5:58 am
by RaVeN-05
Awesome i agree with all :shock: :wub:

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Tue Mar 13, 2012 2:27 pm
by NeuralStunner
Here's something you might be able to tackle! I've been wanting a version of Heretic's Weredragon with a tail. (Specifically, the Chaos Serpent tail.) Would you be able to do that? :)

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Sun Mar 25, 2012 12:17 am
by ETTiNGRiNDER
NeuralStunner wrote:Here's something you might be able to tackle! I've been wanting a version of Heretic's Weredragon with a tail. (Specifically, the Chaos Serpent tail.) Would you be able to do that? :)
Maybe. I experimented with it a bit over the past week, and after encountering some odd problems with matching up the animations, came to the discovery that unlike most Doom-engine creatures, the Weredragon has a 6-frame walk cycle while the Chaos Serpent has the typical 4. With a bit of luck I might be able to fill in the extra two frames with tails from the braced-to-attack frames of the serpent to keep the animation from having sticky parts, but I haven't tried it yet.

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Sun Mar 25, 2012 7:40 pm
by NeuralStunner
Yeah. I cosidered that the frame cound might be a problem. :(

... It's one of the reasons I didn't feel too confident about doing it myself. :P

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Mon Mar 26, 2012 12:44 am
by Tapwave
NeuralStunner wrote:Yeah. I cosidered that the frame cound might be a problem.
Tanhkfully it can always be fixed

:p

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Mon Mar 26, 2012 1:02 am
by NeuralStunner
:glare: ...

*Gives terranova a swift kick in the sins*
Spoiler:

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Wed Apr 04, 2012 9:02 pm
by ETTiNGRiNDER
Abandoned franken-weapons from a scrapped mod, maybe they're of use to someone. I don't remember now if these were keyed to any palette in particular.

(Added weapon sprites Dark Lord's Eye, Demon King's Skull, and Grimoire of Destruction; see first post)

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Wed Apr 04, 2012 11:58 pm
by insightguy
This gives me an idea........

Re: [Assorted] ETTiNGRiNDER's one-stop resource shop

Posted: Wed Aug 22, 2012 2:10 pm
by ETTiNGRiNDER
Latest additions to the archive:

(see first post, old links were dead anyway)
Heretic brick edits
Big Chaos Sphere and Holder (requested by NeuralStunner)
Fighter (Unarmed/Gauntlet Punch) (Really just removal of the sword, and could use a better punch, which may be why I didn't archive it sooner)
Mage (Sapphire wand)