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[Sprites] Alice Jameson's Sprite Resource

PostPosted: Sat Jan 28, 2012 12:11 pm
by Alice Jameson
I'll be posting my own sprites and edits here. I hope you'll find some use in them. :) Just give credit.

DoomGirl Sprites:
Spoiler:

Duke Nukem version of Commander Keen sprites: (Edit 1/30/2012: Added sounds from Duke Nukem 1 Thanks go to NeuralStunner)
Spoiler:

DoomGirl Mugshots:
Spoiler:

Selene "DoomGirl" Player (Includes Sprites, Mugshot, and Sounds):
Spoiler:

Jazz Jackrabbit Commander Keen Replacement:
Spoiler:


Edit 12/29/2013: Replaced dead drdteam.org links with dropbox links. Please let me know if there are any issues with downloading.

Re: [Resource] DoomGirl Sprites

PostPosted: Sun Jan 29, 2012 12:17 pm
by Z86
Very nice job, looks much better than the existing female marine sprites there were. I added to my resource collection dictionary.

Re: [Resource] DoomGirl Sprites

PostPosted: Sun Jan 29, 2012 1:16 pm
by Tormentor667
Very cool!

Re: [Resource] DoomGirl Sprites

PostPosted: Sun Jan 29, 2012 2:22 pm
by jpalomo
You should see if this could be added to Skulltag as one of the skins included with it. It's missing crouch sprites, but some of the ones already in Skulltag don't have any either. All it would really need is proper sounds.

Re: [Resource] DoomGirl Sprites

PostPosted: Sun Jan 29, 2012 5:22 pm
by Alice Jameson
Thanks. I do have some fitting sounds for her already. I'll consider seeing if I could get this added to Skulltag.

Edit: Posted over at the skulltag forums. We'll see what happens. :)

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Sun Jan 29, 2012 8:57 pm
by Alice Jameson
Added some other resources.

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Mon Jan 30, 2012 1:20 am
by Tormentor667
Very cool stuff, well done, especially the Doomgirl. It's the first one that looks actually convincing!

BTW, would you mind doing a Jazz Jackrabbit or a Hocus Pocus variant of the hanging Keen? :D

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Mon Jan 30, 2012 1:41 am
by Alice Jameson
Thank you. :D
I suppose I could try giving those a try. I'll see what I can do.

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Mon Jan 30, 2012 1:46 am
by printz
Alice Jameson wrote:The Mugshots are edits of Xaser's Psygirl.

I was expecting something like that to happen once those graphics became resources :|

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Mon Jan 30, 2012 1:55 am
by NeuralStunner
... So? That's what happens with resources.

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Mon Jan 30, 2012 12:22 pm
by Blox
Tormentor667 wrote:BTW, would you mind doing a Jazz Jackrabbit? :D

HI
ImageImageImage
PSD Source, for those interested. (Those exist!?)
Old/New/NEWEST, in mentioned order. :P
Spoiler: "Now with two extra frames since version one, yuppie yay."

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Mon Jan 30, 2012 4:45 pm
by Xtyfe
Those doomgirl sprites just need crouch frames now :shock:

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Tue Jan 31, 2012 11:26 am
by BlueFireZ88
In regards to the Keen replacement sprites, may I make a suggestion:

Why not have a hanging marine as hanging enemy? I admit, it would be a bi sadistic given the context, but it would be one of those situations where you have no choice but to kill them (out of mercy and necessity) since you need to exit the level that way.

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Tue Jan 31, 2012 3:06 pm
by BouncyTEM
Somebody's already done a hanging marine. Can't remember what mod had it, though.

Re: [Sprites] Alice Jameson's Sprite Resource

PostPosted: Tue Jan 31, 2012 11:06 pm
by Minigunner
KEENA0.png

From NeoDoom. The death frames are shitty, though, so I'd recommend doing them on your own.