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Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Tue Aug 11, 2015 10:29 am
by Alice Jameson
That's not a bug. I don't think I ever replaced the fists or chainsaw. So unfortunately those are still DoomGuys.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Tue Aug 11, 2015 3:06 pm
by JGskittles45
Where can I find fists retexture to where it fits doomgirl? It don't even have to be fists just like a axe or something.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Sat Jun 10, 2017 3:45 pm
by Alice Jameson
Sorry for the bump but I do not have access to my account anymore. I know it's been a while since I've logged in but I've been through a lot recently, moved to an entirely different city, and have finally started to get a bit situated, this last year or two has been pretty crazy for me. Just came back on today to see what I had may have missed and things only to discover I no longer have access to my account as it appears to have been manually deactivated by someone. Is there a way for my original account to be reactivated so I can use it again?

Edit: I very thankfully have access to my account again. Now that I do, I'll be working on some things to post in this thread again. Expect some updates soon.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Sat Jun 10, 2017 5:07 pm
by JoeyTD
Alice Jameson wrote:Sorry for the bump but I do not have access to my account anymore. I know it's been a while since I've logged in but I've been through a lot recently, moved to an entirely different city, and have finally started to get a bit situated, this last year or two has been pretty crazy for me. Just came back on today to see what I had may have missed and things only to discover I no longer have access to my account as it appears to have been manually deactivated by someone. Is there a way for my original account to be reactivated so I can use it again?

Edit: I very thankfully have access to my account again. Now that I do, I'll be working on some things to post in this thread again. Expect some updates soon.
good to see you back, Alice.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Sat Sep 04, 2021 12:14 am
by DooMGalLover69
Alice Jameson wrote:I'll be posting my own sprites and edits here. I hope you'll find some use in them. :) Just give credit.

DoomGirl Sprites:
Spoiler:
Duke Nukem version of Commander Keen sprites: (Edit 1/30/2012: Added sounds from Duke Nukem 1 Thanks go to NeuralStunner)
Spoiler:
DoomGirl Mugshots:
Spoiler:
Selene "DoomGirl" Player (Includes Sprites, Mugshot, and Sounds):
Spoiler:
Jazz Jackrabbit Commander Keen Replacement:
Spoiler:
Edit 12/29/2013: Replaced dead drdteam.org links with dropbox links. Please let me know if there are any issues with downloading.
Edit 8/22/2021: Fixed some broken image links.
Phenomenal. Tho is there any files without those weapon sprites?

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Sun Sep 12, 2021 8:12 pm
by Alice Jameson
Finally getting back to Doom stuff after being largely gone for around about a decade. Slowly working on some projects in the background again. But anyway reviving my old thread to show off something I'm currently working on. I decided to go back and do my old Female Marine sprites over again, this time using a different base. Only the first frame is done at the moment, but I'll slowly be working on it in the upcoming days. Progress will be slow but I'll update here when there's something to show.

Edit: Finished the front facing walking frames. (Or at least close to finished)
Image

Regular DoomGuy on the left, center is my original DoomGirl attempt from way back in the day, and on the right is my current attempt. Hopefully this new one will turn out a bit better.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Thu Sep 30, 2021 6:16 pm
by RevanGarcia
Although I prefer the smaller helmet, the new DoomGirl looks quite good!

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Thu Sep 30, 2021 11:20 pm
by Enjay
I definitely prefer the newer one. When I see all three beside each other like that, the original looks too skinny to be a tough marine. Helmet-wise, it's good too. Heads don't vary in size that much between men and women.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Sat Oct 02, 2021 11:29 am
by Alice Jameson
Work on this is slowly coming along. Got most of the A and B frames done. Just juggling work on this with work, as well as occasionally playing some Skyward Sword. Was debating whether to also do the 6-8 frames but figured I'd just do the 1-5 frames to begin with, since the base game for Doom cut those extra frames anyway.

Been using DeXiaZ's female Strife player as a sort of outline. So now it's kind of a weird full circle of Strife's player being sort of traced/based on the Doom player and now this using a female Strife sprite edit as an outline for a female Doom player.

Anyways attached is the current in progress sprite sheet.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Tue Nov 30, 2021 2:03 pm
by Alice Jameson
Walking frames are done. I'll be working on the firing/pain/death frames soon. I may come back and tweak some of these at some point, but I'm mostly satisfied with the majority of them.

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Thu Apr 28, 2022 4:51 pm
by Alice Jameson
Well I finally finished the female marine sprites. I meant to have this done a few months ago, but I guess I got distracted with other things going on. Not perfect, but I'm mostly satisfied with it. Anyways, here is the finished sprite sheet and a download. Also updated the download links in the first post as well as updated the female player wad in that post to use these new sprites.

Image

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Thu Apr 28, 2022 4:54 pm
by Enjay
Looks good to me - a nice realistically proportioned (in Doom terms anyway) female marine. Nice job. Glad you continued working on it. :thumb:

Re: [Sprites] Alice Jameson's Sprite Resource

Posted: Mon May 23, 2022 6:57 pm
by Alice Jameson
Just fixed an issue with the Female Doom Player wad that was causing problems on startup. Not sure where that person's comment went that brought that issue to my attention but it's been fixed now. Newest version is 2.1, which doesn't seem to have any startup issues or any other issues that I can see. Please let me know if you happen to experience any other issues and I'll do my best to fix them as soon as I can.