Custom Texture Thread.

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Re: Custom Texture Thread.

Postby Mikk- » Thu Nov 03, 2011 5:48 am

I quite like the first green-ish one, the tan one, the pinky-red one & the black one.
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Re: Custom Texture Thread.

Postby Nightfall » Thu Nov 03, 2011 5:52 am

There isn't enough orange in the doom palette to produce a proper orange door.. blue door might look a bit odd but it looks great in other playpals... and I can't honestly see what's wrong with the red and green doors. They're that saturated because I figured they'd be useful for making locked doors.
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Re: Custom Texture Thread.

Postby Enjay » Thu Nov 03, 2011 11:38 am

I think that any of them could have a place in context. The more muted colours are more suitable for Doom but if someone was doing something with more starkly bright colours (eg a Wolfenstein-like colour scheme) then some of the more "in your face" colours could well be suitable. I'm certainly keeping them "just in case". :)
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Re: Custom Texture Thread.

Postby esselfortium » Thu Nov 03, 2011 3:07 pm

XMASDOORS99.WAD?
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Re: Custom Texture Thread.

Postby NeuralStunner » Thu Nov 03, 2011 3:47 pm

Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
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Re: Custom Texture Thread.

Postby Hellstorm Archon » Thu Nov 03, 2011 5:37 pm

NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.


Best. Idea. Ever.
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Re: Custom Texture Thread.

Postby Amuscaria » Thu Nov 03, 2011 7:17 pm

Rave Door Granted.

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Re: Custom Texture Thread.

Postby printz » Thu Nov 03, 2011 7:23 pm

Hellstorm Archon wrote:
NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.


Best. Idea. Ever.

Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)
Last edited by printz on Thu Nov 03, 2011 7:26 pm, edited 1 time in total.
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Re: Custom Texture Thread.

Postby Xaser » Thu Nov 03, 2011 7:25 pm

printz wrote:Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural.

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Re: Custom Texture Thread.

Postby InsanityBringer » Thu Nov 03, 2011 7:26 pm

Eriance wrote:Rave Door Granted.

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Aww, not quite as funny as I was expecting.

But still quite funny, heh.
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Re: Custom Texture Thread.

Postby esselfortium » Thu Nov 03, 2011 9:44 pm

printz wrote:
Hellstorm Archon wrote:
NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.


Best. Idea. Ever.

Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)

Ravedoors = Serious business
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Re: Custom Texture Thread.

Postby Enjay » Fri Nov 04, 2011 3:27 am

printz wrote:it looks like the paint is changing colors at psychedelic speeds. Egh)

I thought that was the point. :?
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Re: Custom Texture Thread.

Postby printz » Fri Nov 04, 2011 4:51 am

The paint changing colors? That is, the material that is superimposed on the metal to stay for years?
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Re: Custom Texture Thread.

Postby Gez » Fri Nov 04, 2011 5:01 am

It was not supposed to make sense, sheesh. Also paint that change color is certainly possible; it already exists. Use temperature-sensitive pigments (quite cheap, there are many gaudy trinkets based on the principle) or electrically-sensitive ones. Of course it generally only alternates between two colors, but, go back to point #1.
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Re: Custom Texture Thread.

Postby Mikk- » Fri Nov 04, 2011 5:28 am

printz wrote:The paint changing colors? That is, the material that is superimposed on the metal to stay for years?

STOP TRYING TO FIND SOME KIND OF SENSE IN EVERYTHING. GOD DAMN IT.

ugh - it's not serious, it's not realistic, it's supposed to be funny.
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