Custom Texture Thread.

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Re: Custom Texture Thread.

Postby osjclatchford » Fri May 13, 2022 4:21 am


funny but I'm posting a tnt sky2 texture today too!

this ones animated:
I posted as a link rather than the direct image as its 1024 wide and thats apparrently a bit big for here...

I used the tnt sky that Mek did, but with my onwn edit of the tnt galaxy int here.
the anim for the twinkly star is inspired by the hint-globe shining animation from duke nukem2...

is version2, much more classic and I've moved the twinkly star over to one side somewhat, in order to make it a feature of that side of the sky instead of making it a part of the nebula side, which I felt distracted from both the nebula and the galaxy... 

Talking of which I've also reworked the galaxy somewhat to look a little more detailed and brighter as the one above was a little dowdier than even the original sky...

revisisted this fence today to add some barbed wire and to make sure the 'bent-up' one lines up with the regular ones better on the right side.

its also a bit darker. making it less obstructive on map its designed for (tnt's map20)

rather happy with it.
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Joined: 07 Feb 2011

Re: Custom Texture Thread.

Postby Talon1024 » Sun May 22, 2022 1:35 pm

True-colour version of the new PIVY3 patch I just submitted to Freedoom:

Joined: 27 Jun 2016
Github ID: Talon1024
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Custom Texture Thread.

Postby osjclatchford » Mon May 23, 2022 12:00 am

thats lovely!
Joined: 07 Feb 2011


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