Custom Texture Thread.

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Re: Custom Texture Thread.

Postby bimshwel » Tue Nov 23, 2021 1:25 pm

In the photograph it is mist, but I imagined in the context of hell it was more accurate to refer to the substance as the product of fire, even if the player doesn't meet any of it up close, especially with the way there is glowing beneath it at points.
ALTHOUGH i suppose smoke would go up rather than float along above the surface. But I also know hardly anything about physics! BUT since hell is apparently in space right next to Deimos maybe it has its own alternate physics anyhow that allow smoke to float horizontally, non-frozen liquids to be stood upon and physically adept human beings to run at the speed of automobiles.
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Re: Custom Texture Thread.

Postby Shibainumaster » Wed Nov 24, 2021 9:33 am

Quake+Doom textures.
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Re: Custom Texture Thread.

Postby ShadesMaster » Mon Nov 29, 2021 7:39 am

Hey it it OK if I use these in Slayer's Testanents - the "Doom in Quake" mod? Credit given.
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Re: Custom Texture Thread.

Postby Gez » Mon Nov 29, 2021 9:39 am

bimshwel wrote:ALTHOUGH i suppose smoke would go up rather than float along above the surface. But I also know hardly anything about physics!

Well it's a simple question of buyancy. Is smoke lighter than air? Usually yes because it's way hotter than the surrounding air. Gas molecules take up more space when they're hot because they moleculespread their arms and legs around to cool down. Whereas when it's cold they curl up into fetal position to save warmth. So the same volume of smoke ends up containing less mass than the same volume of air because air is cold and smoke is hot, and that makes smoke lighter, and therefore buoyant, and it rises. It's basically the same process that happens in public transportation when someone who spreads to occupy two seats instead of just one gets thrown out through the window by the densely-packed crowd.

Now that we're done with the rigorously accurate description of the relevant physics, we can examine what happens to smoke in Hell. It is generally accepted that Hell is kind of a hot place. Like, the kind of place where a snowball doesn't have any chance. We can assume that the ambiant air would, therefore, be also very hot. What happens to smoke? Now it's barely any hotter than the surrounding air! At this point it becomes relevant to look at smoke's baggage. While air molecules are wandering around completely nekkid (that's why they're transparent), those smoke molecules have their travel bags filled with soot and ash! So they're kinda heavy. So the weight-per-volume of slightly-hotter-but-also-heavier smoke may end up being about the same as the weight-per-volume of slightly-colder-but-also-lighter air. And that reduces the buoyancy of the smoke.

And this has been an incredibly scientific examination at why smoke doesn't go up in Hell. 8-)
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Re: Custom Texture Thread.

Postby Enjay » Mon Nov 29, 2021 12:44 pm

I'm teaching the properties of gases at work at the moment. I'm not sure whether to use the above or not. :lol:
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Re: Custom Texture Thread.

Postby bimshwel » Mon Nov 29, 2021 9:56 pm

What! Well if smoke DOESN'T go up in hell then I was right the first time before I had thought about it at all! Ah ha HA, ho oh, yar ho har tee hee harbecue.
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Re: Custom Texture Thread.

Postby Shibainumaster » Wed Dec 01, 2021 6:38 am

Yeah Shade,you can use those. Really thankful that someone will use my work in their wads.
Last edited by Shibainumaster on Wed Dec 01, 2021 6:41 am, edited 2 times in total.
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Re: Custom Texture Thread.

Postby Shibainumaster » Wed Dec 01, 2021 6:40 am

Made these Icarus:Alien Vanguard texture edits today:
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Re: Custom Texture Thread.

Postby Shibainumaster » Thu Dec 02, 2021 5:10 am

Marble baron face + icarus rock textures:
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Re: Custom Texture Thread.

Postby Nmn » Wed Dec 15, 2021 9:53 am

Lovin' those skies there!
Here's my day sky, 1024 wide, made from a bunch of different cloudy textures. Making this in the Doom palette was quite a challenge.
Feel free to use.
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Re: Custom Texture Thread.

Postby Shibainumaster » Thu Dec 16, 2021 6:13 am

Nmn wrote:Lovin' those skies there!
Here's my day sky, 1024 wide, made from a bunch of different cloudy textures. Making this in the Doom palette was quite a challenge.
Feel free to use.

It's really easy on the eyes, very nice pallete work, good job.
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Re: Custom Texture Thread.

Postby Shibainumaster » Thu Dec 16, 2021 6:19 am

forgot to finish this thing a year ago:
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Re: Custom Texture Thread.

Postby willkuer » Sun Jan 02, 2022 3:50 pm

Some Aliens style colony corridor wall/slope panels...

COLONY_CORRIDOR_SET.png


Some lo-fi low effort brush work demo... cheesing my weapon sprites in there :P
Spoiler:


...thinking about making a set. Nostromo style stuff would be cool too ^^
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Re: Custom Texture Thread.

Postby Shibainumaster » Tue Jan 11, 2022 9:42 pm

Doom Pre-Beta doors:
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Re: Custom Texture Thread.

Postby Shibainumaster » Tue Jan 25, 2022 10:28 am

Door or a decorative texture:
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