Custom Texture Thread.

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Re: Custom Texture Thread.

Postby Gorman Frebmane » Tue Oct 13, 2020 6:50 am

in ultimate doom builder use the 3d sectors mode then after adding it click seperate and it will seperate the 3d floors into seperate ones. once that's done pres shift+w and you will enter slope mode which is a very easy way to make slopes.(that includes 3d floors). Just make sure the 3d floor control sectors are pretty big and far away from the map.
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Re: Custom Texture Thread.

Postby bimshwel » Tue Oct 13, 2020 10:23 am

yikes I had no idea there was an automated 3d sector creator! I had still been tediously doing it piece by piece. And last I read 3d ones couldn't have slopes at all. I will probably find out it has been possible for ten years. thank you for the information!
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Re: Custom Texture Thread.

Postby Gez » Tue Oct 13, 2020 11:23 am

The software (aka "Carmack") renderer did not know how to deal with sloped 3D floors, but the GL renderer could. Vulkan renderer can too. And I suppose softpoly is also capable to handling it. Dunno if the Carmack renderer was updated to handle them, though.
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Re: Custom Texture Thread.

Postby bimshwel » Tue Oct 13, 2020 11:49 am

oh beets and I had been thinking the software renderer did not support 3d floors of any kind. I remember trying to run some wads with 3d floors before I knew there were multiple modes like that and the floors simply didn't show up. It is impressive how far along all this has come.
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Re: Custom Texture Thread.

Postby Hidden Hands » Tue Oct 27, 2020 7:15 pm

Craneo wrote:crossposting from my thread, a bunch of textures, most from scratch (except for the paintings decoration pack, which are taken from artists, credits to them below)
Image
https://www.dropbox.com/s/jrlopge5lsmqb ... 1.pk3?dl=0
Painting decoration credits:
Francisco De Goya (Saturn Devouring His Son, Witches Sabbath, The Great He-Goat, 1798, 1819-1822), Hieronymus Bosch (Garden of the Earthly Delights, 1490-1510), Viktor Vasnetsov (Four Horsemen of the Apocalypse, 1887), Ambras Castle (Portrait of Vlad III, c. 1560), Hans Memling ("Hell", c1485), Titian (The Flaying of Marsyas, c1570-75), Caravaggio (Medusa, 1596-98), Peter Paul Rubens (Death of Achilles, 1630-1632)


The Devil And All His Works is a great book. One of my childhood favourites.
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Re: Custom Texture Thread.

Postby SLON » Fri Dec 04, 2020 2:31 pm

Just those that I forgot to post earlier, in addition to the textures on 158-159 pages of the forum (in fact, the doors on the file with the buliding walls are "old", since they were taken from Duke 3D, and not drawn in Doom style, although of course you you can also use them if you like).
I just used them for those places where there may be non-opening doors (there was also an idea to do something like hammering with boards, or signs "closed" to indicate their status, but honestly, this is already worn out, and it doesn't look very good, so let it be just like that).

WZEXdPZ.png

o5zQH0N.png
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Re: Custom Texture Thread.

Postby Enjay » Wed Dec 23, 2020 4:49 pm

The unwanted love-children of a Dark Forces texture and a Half-Life texture.

Image Image Image
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Re: Custom Texture Thread.

Postby Captain J » Wed Dec 23, 2020 11:56 pm

You know, it looks really original too.
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Re: Custom Texture Thread.

Postby Enjay » Thu Dec 24, 2020 9:58 am

Thanks.

I've also just had a go at this - but I think I've reached my limit of what I can do, so I'd really appreciate it if someone had a go at improving it.

I wanted a more Doom-like version of these Half-Life textures (doors that split in the middle):

ImageImage

but I wanted to base if off this smoothed version of BIGDOOR2 (which I think was originally posted in this thread, but I can't track it down ATM to give credit to the artist).

Image

Here are my attempts:
ImageImage

Not too bad, but could be better. Anyone want to have a go?
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Re: Custom Texture Thread.

Postby Captain J » Thu Dec 24, 2020 10:03 am

Masterfully improved! The shading now looks clear and has depth to it. I actually like Half-Life 1 textures the most. I genuinely felt the textures in the game are all like JPEG-esq and would've been a lot more amazing if it had the quality of Quake 2. Or maybe it still worked like a charm because it gives some kind of realism to it. I dunno.

Again, good stuff. :D
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Re: Custom Texture Thread.

Postby Enjay » Thu Dec 24, 2020 10:15 am

The smooth shading on the BIGDOOR2 wasn't mine - but I can't track down who it was right now.

This was another attempt to do what I wanted.

ImageImage

I like the principle a bit better, but I just couldn't get the middle section to look right.

[edit] and a vertically split version for polyobjects:
ImageImage

and an alternative take on the horizontal split:
ImageImage
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Re: Custom Texture Thread.

Postby Gez » Thu Dec 24, 2020 11:58 am

Do you have a non-split version of the clean brown door?
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Re: Custom Texture Thread.

Postby Enjay » Thu Dec 24, 2020 1:01 pm

I do:
Image

and a bonus green one too:
Image

Unfortunately, I don't recall if the original artist of the grey one made the brown and green ones or if they were my recolours.
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Re: Custom Texture Thread.

Postby Vegeta(dw) » Sat Dec 26, 2020 6:40 pm

How about this? I'd edit the upper and lower part so they're not the same.
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Re: Custom Texture Thread.

Postby Enjay » Sat Dec 26, 2020 7:27 pm

That's a neat idea. I had been wondering about using a modified platform instead but I hadn't thought about combining the two.

Here's a quick edit to add a bit of shading so the the pistons look less stuck on.

Image
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