Custom Texture Thread.

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Re: Custom Texture Thread.

Postby Talon1024 » Sun Aug 09, 2020 4:49 pm

True colour improved Freetonia A-TILE, and my alternate pattern version of it:

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Re: Custom Texture Thread.

Postby Craneo » Tue Aug 25, 2020 7:04 am

crossposting from my thread, a bunch of textures, most from scratch (except for the paintings decoration pack, which are taken from artists, credits to them below)
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https://www.dropbox.com/s/jrlopge5lsmqb ... 1.pk3?dl=0
Painting decoration credits:
Francisco De Goya (Saturn Devouring His Son, Witches Sabbath, The Great He-Goat, 1798, 1819-1822), Hieronymus Bosch (Garden of the Earthly Delights, 1490-1510), Viktor Vasnetsov (Four Horsemen of the Apocalypse, 1887), Ambras Castle (Portrait of Vlad III, c. 1560), Hans Memling ("Hell", c1485), Titian (The Flaying of Marsyas, c1570-75), Caravaggio (Medusa, 1596-98), Peter Paul Rubens (Death of Achilles, 1630-1632)
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Re: Custom Texture Thread.

Postby Gifty » Thu Sep 03, 2020 2:40 pm

Have been diving into Substance Designer a ton this week, you can get some really awesome low-res results from it! I was using Blender before to export AO/normal maps, but this is turning out to be much better and faster.
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Re: Custom Texture Thread.

Postby MObreck » Tue Sep 08, 2020 4:18 pm

I've been working on an asset WAD that will allow "fire-and-forget" conversions of vanilla DOOM/DOOM2 levels to Heretic levels. Giving everything from vanilla DOOM some sort of direct equivalent for Heretic style stages, which by default of course has far fewer textures and an enemy roster that doesn't match up well with DOOM's enemy roster.

Most of the textures I've added are from Hexen or similar. But I have created a few brand new textures of my own using real world surface sample pictures I took during various vacations from the last couple of years.

All of these textures are seamless and converted to Heretic's palette. Just thought I'd share in case anyone else has usage for them.
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Re: Custom Texture Thread.

Postby Dynamo » Wed Sep 09, 2020 12:07 pm

Very cool! Heretic textures are always welcome :)
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Re: Custom Texture Thread.

Postby gerolf » Thu Sep 10, 2020 9:53 am

Nice work, MObreck. Those are well done!
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Re: Custom Texture Thread.

Postby SLON » Sat Sep 12, 2020 10:12 am

Based on the early ROTT textures

12.png
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Re: Custom Texture Thread.

Postby MObreck » Sat Sep 12, 2020 7:35 pm

Another set of Heretic palette textures created from real world surface samples:

_RIPS1.png
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Re: Custom Texture Thread.

Postby Captain J » Sat Sep 12, 2020 10:48 pm

those brick textures are legitimately like original Heretic's! Good stuff-
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Re: Custom Texture Thread.

Postby SLON » Wed Sep 16, 2020 3:18 pm

Also based on early ROTT. Increased height to standard Doom 128.

rottfr.png
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Re: Custom Texture Thread.

Postby SLON » Tue Sep 22, 2020 11:58 am

Flat, specially selected for the BRNGREEN palette.

CEIL5_3.png
 
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Re: Custom Texture Thread.

Postby XLightningStormL » Thu Oct 08, 2020 10:14 am

Edit of Vostyok's Arcade cabinet from Ashes Afterglow, in Doom-style template format.



Original size version here: https://imgur.com/WFDdTFg

And an example of what can be done with the template:



Credits to Vostyok, which permission was granted to do this. Many Thanks to him.
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Re: Custom Texture Thread.

Postby bimshwel » Fri Oct 09, 2020 5:45 pm

don't forget to unmirror the small text on the right! it is minor but some weirdos notice things like that.
but how does this work in a zdoom context? does it have to be placed on a 3d model?
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Re: Custom Texture Thread.

Postby XLightningStormL » Sat Oct 10, 2020 10:46 pm

In game geometry a-la Ashes: Afterglow.

I ended up expanding on the texture for models however:
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Re: Custom Texture Thread.

Postby bimshwel » Sun Oct 11, 2020 1:43 am

geometry, like you can make something like that directly in a level editor with 3d sectors now?
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