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Re: Custom Texture Thread.

PostPosted: Sat Aug 10, 2019 3:31 am
by HMNuke93
Sky texture edited from Akuji The Heartless:

Re: Custom Texture Thread.

PostPosted: Sat Aug 10, 2019 7:07 am
by Gez
Impulse101 wrote:Hello, old member who forgot his previous IDs here

I didn't know where to post what I'm about to ask, so I leave it here. Does these textures have some sort of license ?
I mean, I know that lots of these are used in mods for other games such as Duke 3D and Quake, so I was wondering if these textures could be used in an actual freeware game project instead of a mod ?

Thank you ! :D

Unless the textures where made from scratch or from a photo the texture author took themselves, I really recommend using them for a commercial project as most of them will be edits (aka "derivative works") of textures from Doom, Hexen, Quake, Duke 3D, and who knows what else.

For a strictly freeware game it's probably okay because non-commercial, so the companies will just keep turning a blind eye to it; but if you have something like even just a Patreon advertized in the game, then... yeah.

Re: Custom Texture Thread.

PostPosted: Sat Aug 10, 2019 8:41 am
by Impulse101
Thanks for the clarification !
I think I'd stay away from edits and/or rips. Better safe than sorry, as they say.

Re: Custom Texture Thread.

PostPosted: Sat Aug 17, 2019 4:56 pm
by Enjay
I don't recall who originally made this (Cage?):

Image

But I've seen it in loads of WADs so I decided to combine it (sort of) with FreeDoom's TEKWALL4:

Image

Image

Oh yeah, and:


Model so I can be under the cables and look straight up and still see something. :P I think I still need to do a bit of work on the skin though. It doesn't look similar enough to the original texture.

Re: Custom Texture Thread.

PostPosted: Mon Aug 19, 2019 3:32 pm
by RailedRobin
Hey. I'm currently working on a small project for Hexen/Heretic, and decided to make a bunch of textures for it. I know these look really blurry, but that's just because I use them as stand-ins for hi-res versions. I decided to do it like this, so I won't have to resize all my textures in the editor. And also, if I want, I can just remove the hires folder to disable it.

For some of the finished textures I'm using some pbr material, and all the windows have brightmaps.

Trying an imgur url, since I can't post images directly.
https://imgur.com/a/BLdAQf0

Re: Custom Texture Thread.

PostPosted: Thu Aug 29, 2019 8:03 pm
by Canned Yams
got bored

Re: Custom Texture Thread.

PostPosted: Thu Aug 29, 2019 9:19 pm
by Captain J
Now that's art! I love how that baron fits perfectly!

Re: Custom Texture Thread.

PostPosted: Sat Aug 31, 2019 9:18 am
by ukiro
OTEX v1.0 is out: http://doom.ukiro.com/

Re: Custom Texture Thread.

PostPosted: Fri Sep 06, 2019 6:31 am
by DnB-Freak
ukiro wrote:OTEX v1.0 is out: http://doom.ukiro.com/


These textures are awesome, great work in a new aspect :-D

Re: Custom Texture Thread.

PostPosted: Sat Sep 07, 2019 9:20 am
by NachtIntellect
So, I made this texture the other day, all-while I think it needs some cleaning up. I do think I did a good job.

Re: Custom Texture Thread.

PostPosted: Sat Sep 07, 2019 9:27 am
by Captain J
You really did. I love the metal texture and crystal lens thing in the middle. Very shiny!

Re: Custom Texture Thread.

PostPosted: Mon Sep 09, 2019 6:29 pm
by shitbag666
NachtIntellect wrote:So, I made this texture the other day, all-while I think it needs some cleaning up. I do think I did a good job.


That's very original, I like it!

Re: Custom Texture Thread.

PostPosted: Mon Sep 23, 2019 10:49 pm
by Woolie Wool
Spent about an hour doing Wolfenstein 3D-style crates based on FuzzballFox's custom crates. I've got a long way to go before I have a full set.

EDIT: Finished the base variants. No "shaded" versions are provided as of yet.

Re: Custom Texture Thread.

PostPosted: Mon Sep 30, 2019 11:12 pm
by Clay
Some circuit Techtures. HAVE

Spoiler:

Re: Custom Texture Thread.

PostPosted: Mon Sep 30, 2019 11:13 pm
by Clay
Mas..

Spoiler: