Custom Texture Thread.

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Re: Custom Texture Thread.

Postby abbuw » Fri Jan 18, 2019 10:31 pm

osjclatchford wrote:thanks! permanoob did a stonking remix of it (because he's nice like that)thats even smoother.making mine obsolete. then he went and told me how to do such things in gimp and the result was the new one above! I felt it's closer to the original d2 rsky2 texture more in form as well as colour...

heres the permanoob remix... so smooth! :wub: :
Image
aint it great?


That's the good stuff, really dig how those colours pair.
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Re: Custom Texture Thread.

Postby osjclatchford » Sat Jan 19, 2019 3:11 am

Yeah I'm totally in Love with that sky texture and have been recolouring and using it as dark sky variants for every doom sky I can think of. I like the sky to match how light or dark the map is so, for example TNT's map 21's outside area is pretty dark so instead of the bright red sky I use the original red version of the above sky from mechadons big box o skies pack. I feel it makes more sense visually and it's an excuse for more varied textures without totally breaking the theme of the mapset. I mean, it's still red right? Just darker. To match the map. This is also true of map 5 of tnt as well. As you may or may not know, In major crisis I've gone and created dedicated sky add-ons for doom doom2 tnt and Plutonia. The original idea for these was to fix short sky tiling issues in zdoom engine without using ugly engine sky stretching (not really an issue in gzdoom though but I like backwards compatibility and actually prefer zdoom engine so...meh) but I've since expanded on it to include not only standard but also darker variants of most skies (and any mountains etc) for those maps that are darker and therefore look a little odd with really bright skies... It's just a way of adding a bit more life to those old maps we know so well without changing too much to make it visually jarring. Quite a tricky line to walk. Easy to go too far. Great if you get it right though... :wink:

*edit*
at it again. thanks to permanoob ive learnt to do some nice effects and recolours by porting colourschemes from one graphic into another to theme the sky textures with much less effort.
so time to re-assess those tnt 'episode one' skies methinks :D

standard:
sky0a_.png

dark version (intended for map05):
sky1_dark.png


*edit2*
oh and a new version of this'un for doom2 'episode1' sky:
doom2_sky1_new.PNG


feel free to use of course
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Re: Custom Texture Thread.

Postby osjclatchford » Sun Jan 20, 2019 8:21 am

decided to go back over doom1's episode 3's sky. adding an animated effect to the volcanic glow:
sky6.png

I know its a bit copy/pastey but that's only so it can fit over textures like this:
sky3_a.png

:wink:
I didn't bother animating the lower two volcanic vents on the texture as on most maps these would be well hidden by the architecture of episode three's maps anyhow...
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Re: Custom Texture Thread.

Postby Yatte_Mimashou » Thu Jan 24, 2019 4:09 pm

Hey osjclatchford can I use that brown sky in my map?
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Re: Custom Texture Thread.

Postby osjclatchford » Fri Jan 25, 2019 1:32 am

That's what it's here for! Please do :D
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Re: Custom Texture Thread.

Postby PermaNoob » Sat Jan 26, 2019 3:15 am

TITLEPIC.png
TITLEPIC.png (26.46 KiB) Viewed 340 times


Here's an edit of the Turrican title screen to work as a TITLEPIC. It's in the Doom palette, and the proper 320x200 resolution. I had to remove the "TURRICAN" text and do significant editing to the character to make him into Doomguy, so I feel that enough work has gone into this to make it worthy of sharing. Feel free to use it for anything you want, credit is appreciated but not necessary.
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Re: Custom Texture Thread.

Postby Skelegant » Sat Jan 26, 2019 5:00 am

PermaNoob wrote:Here's an edit of the Turrican title screen to work as a TITLEPIC. It's in the Doom palette, and the proper 320x200 resolution. I had to remove the "TURRICAN" text and do significant editing to the character to make him into Doomguy, so I feel that enough work has gone into this to make it worthy of sharing. Feel free to use it for anything you want, credit is appreciated but not necessary.

HOLY SHIT THIS IS AMAZING
I'll definitely be using this at some point, credit will be given of course :D
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Re: Custom Texture Thread.

Postby Captain J » Sat Jan 26, 2019 6:22 am

Maaaaan that's so sweet and flawless. Yet Retrospective! And am i expecting Turrican Doom mod? Because i already am-
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Re: Custom Texture Thread.

Postby Clay » Sat Jan 26, 2019 1:18 pm

As per PermaNoob's request, I am posting my edit of the TITLEPIC and releasing him of any need to credit me. Enjoy all.

pride_titlepic.png
pride_titlepic.png (73.58 KiB) Viewed 282 times
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