Custom Texture Thread.

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Re: Custom Texture Thread.

Postby Hellser » Mon Feb 20, 2017 12:54 pm

These doors were made for a mapset that my friends and I are working on. I'm releasing them so others can use them as well if they would like! They're wooden doors for those who wants a "small" door for their hell-inspired maps. These doors are not meant to be tiled horizontally. They're 64x72, just like the various other small doors in the game.

Spoiler: Metal Top


Spoiler: Metal Frame
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Re: Custom Texture Thread.

Postby Mr.Enchanter » Tue Feb 21, 2017 11:47 am

Some crates/boxes I did, from scratch except for the UAC text and logo, credits to id Software. Feel free to use with credit, doom palette.
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Here are some wooden floor panels, feel free to use with credit, doom palette.
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Also, here are a few variations of a stone wall texture, one clean, one with slime/corrosion, and one with dirt for underground pillars. Feel free to use with credit, doom palette.
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These are all edits of textures that I've made for an upcoming indie game.
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Re: Custom Texture Thread.

Postby FuzzballFox » Wed Feb 22, 2017 1:11 am

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Have some lights- based on the panels from the first game, but aligned to 64 stuff!
Comes in a couple of sizes and various orientations~ :)

DOWNLOAD HERE!!
Not in wad format though...you know what to do. They are split into patches and flats.
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Re: Custom Texture Thread.

Postby FuzzballFox » Wed Feb 22, 2017 9:01 pm

Double post but...ah well :D
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DOWNLOAD...RIGHT HERE!!!
More random SHAWN stuff I guess~ Again flats included in folder and will need importing yourself. Includes offset things too~

Oh yeah then this happened:
Blame Xaser.
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Comes in both bevel top and non flavours! :)
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Re: Custom Texture Thread.

Postby InsanityBringer » Thu Feb 23, 2017 1:32 pm

while silver stuff is in style, here's my attempt at making a version of shawn1 that isn't so annoying:

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centered, has proper bottom, has a proper edge, etc. I vaguely understand why they would do it, but the artists had a habit of chopping up the source patches in vertical strips (sometimes 2 pixels wide) and shifting around bits horizontally, which made aligning a bottom part incredibly tricky. They also shifted around some small horizontal blocks. I tried to keep things aligned as carefully as possible.

edit: interesting the old "pac man" logo version of the uac metal patch seemed to be slightly more sane. hmm
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Re: Custom Texture Thread.

Postby Mr.Enchanter » Thu Feb 23, 2017 4:15 pm

Experimenting with noise and patterns.
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Re: Custom Texture Thread.

Postby YukiHerz » Thu Feb 23, 2017 5:49 pm

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Freedoom license and shiz.
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Re: Custom Texture Thread.

Postby FuzzballFox » Fri Feb 24, 2017 12:12 am

Image Image
Random skull switch? ;P
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Re: Custom Texture Thread.

Postby Mr.Enchanter » Fri Feb 24, 2017 12:30 am

FuzzballFox wrote:Image Image
Random skull switch? ;P


ImageImage
ImageImage

ayyyy
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Re: Custom Texture Thread.

Postby Captain J » Fri Feb 24, 2017 12:56 am

Checkerskulls! :D
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Re: Custom Texture Thread.

Postby Gez » Fri Feb 24, 2017 10:40 am

Captain J wrote:Checkerskulls! :D

You rang?

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Re: Custom Texture Thread.

Postby Captain J » Fri Feb 24, 2017 10:53 am

Hoh man, this might be very good for the demons' board game bloodsport!
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Re: Custom Texture Thread.

Postby YukiHerz » Fri Feb 24, 2017 6:03 pm

Agitatingly checkmating.
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Re: Custom Texture Thread.

Postby FuzzballFox » Fri Feb 24, 2017 9:32 pm

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Even more goodies...enjoy!!!!
Brick and dank dingy stuff! The usual, flats in a folder~ :3

EDIT: Gah I can't stop making stuff-!
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Should palette fine...the grassy stuff should work with any grass textures of that muted hue~
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Re: Custom Texture Thread.

Postby Sgt. Shivers » Sat Feb 25, 2017 2:24 am

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I put some sliding doors together today.
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