Custom Texture Thread.

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Re: Custom Texture Thread.

Postby Blox » Thu Feb 09, 2017 3:22 am

At least it's not me tripping balls with streaky highlights
Image
-> Image

--> Image
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Re: Custom Texture Thread.

Postby Nash » Thu Feb 09, 2017 5:12 am

Laggy wrote:
Nash wrote:
Laggy wrote:I made water.

Image


What program did you use to make this?


Just toying with SDL.


SDL? You mean you wrote your own program? The only SDL I can find on Google is the graphics API.
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Re: Custom Texture Thread.

Postby Laggy » Thu Feb 09, 2017 9:57 am

Nash wrote:SDL? You mean you wrote your own program? The only SDL I can find on Google is the graphics API.

Yep.
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Re: Custom Texture Thread.

Postby illuknisaa » Tue Feb 14, 2017 12:03 pm

What do you guys think of this gif?

Image

I wanted to make a big ass monitor with some cool animation but I think the animation is little too fast. The original gif used to have 60-80 frames so I cut it down to 15 (because I'm too lazy to edit all the frames). The gif is pretty close what it looks in game. I'm using 5 tics for each frame.

original:
Spoiler:
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Re: Custom Texture Thread.

Postby Captain J » Tue Feb 14, 2017 1:17 pm

Looks reasonable, i guess. It would take a lot of frames if the asteroid spins as original numbers of frame.
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Re: Custom Texture Thread.

Postby zrrion the insect » Tue Feb 14, 2017 1:46 pm

If the gold bars and whatnot in the lower left corner also animated it would be perfect.
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Re: Custom Texture Thread.

Postby EffinghamHuffnagel » Tue Feb 14, 2017 4:30 pm

Depends on its use. If this monitor is showing a large asteroid in stable orbit, then yes, it's moving very quickly. If, however, it's an alarm monitor showing a small asteroid heading for your spaceship, or a large asteroid hurtling towards the planet about to destroy the viewer and the entire base, then the speed is good. Agree on the gold bars. And the faster and larger the gold bars change (maybe to some bright reds), the greater the urgency.
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Re: Custom Texture Thread.

Postby Gez » Fri Feb 17, 2017 4:55 pm

I like checkerboard tiles. I like Heretic and Hexen.

Image Image
Image Image
Image Image
Image Image
Image Image

One tile in the lot doesn't have the checkerboard effect because it didn't look good on them.
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Re: Custom Texture Thread.

Postby Mikk- » Fri Feb 17, 2017 6:34 pm

I like checkerboard tiles too
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Re: Custom Texture Thread.

Postby Gez » Sat Feb 18, 2017 3:23 pm

So I've been toying with filters and somehow got a cool-looking mazelike effect that, once colored in deep blue, could make a fun alternative to the good old COMPBLUE.
Image

Also in red:
Image
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Re: Custom Texture Thread.

Postby illuknisaa » Sun Feb 19, 2017 10:19 am

Here is the spinning asteroid computer finished. I put pngs in a zip file because linking all the pics using a image hosting site would have been a pain in the ass. Zip also includes brighmaps. I don't know if the pics are paletted.

http://www.mediafire.com/file/8p79bb4tizsd2j0/mkbcom.zip

I didn't include any animdefs or doomdef txt file so have fun typing those out. Animation probably looks best if you use tics somewhere between 5 and 10.
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Re: Custom Texture Thread.

Postby Gez » Sun Feb 19, 2017 12:32 pm

Fill a 128x128 image with midgray (#808080). Add noise. Apply random filters randomly with absolutely zero idea what the heck you are doing. End up with something that kind of looks like stone tiles. Make sure it tiles and tweak the color so that it converts okay to the Doom palette: you get this.

Image

Or more probably you'll get something completely different. That picture went through phases where it looked kinda like brushed metal and with a few tweaks could perhaps serve as a SHAWN-like texture. Then it started looking more like hellflesh. And then, bam, stone tiles out of nowhere.
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Re: Custom Texture Thread.

Postby meatman12 » Sun Feb 19, 2017 2:11 pm

That actually looks really cool! Sorta like Hexen.
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Re: Custom Texture Thread.

Postby zrrion the insect » Mon Feb 20, 2017 10:19 am

A teleporter I made for a project, but have ended up replacing it with something else.
Image
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Re: Custom Texture Thread.

Postby InsanityBringer » Mon Feb 20, 2017 12:40 pm

I wasn't very happy with the older tall support2 I made earlier, so here's a new version. I closely attempted to match the original's bits where its darker and lighter, unlike the original one I made.

Image

As it would look in game if you replicated the normal SUPPORT2 texture:

Image

Should still go next to SHAWN2 and the like fairly well.
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